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I agree with Dev's proposal for the most part, though the part of Copy Spells being only once per battle does feel very limiting. Final Flare and Hot Potato do actually get used for hilarious things occasionally, such as mixing all lightning-related spells in one blow for a fancy combo.
There -are- builds focused on Final Flare and Hot Potato, but they're just rare because it's usually better to just grab DK/Malmelo/Sanctuary and not really bother with comboing things, in my opinion.
Making them half-effectiveness instead makes sense to me, and even gives Overload Copy, the skill, more attractiveness.
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The fact that Overload Copy exists generally means that a Spell Thief will cast a spell from another class.. BETTER than the class actually casts it. Unless said class gets it's own bonuses to it (Such is the case with Evoker / LB).. but even so.
It's still kinda dumbbbb
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You vastly overestimate how useful overload copy is. And how many people will sacrifice the other things in spellthief in favor of that.
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I think overload copy is overestimated as well, I think Sly's suggestion to make copy spells have a 3 round cooldown each in order to still keep their identity is a good way to go.
Otherwise the Malmelo/DK suggestions sound fine to me.
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Can agree to that aswell. yop.
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Well, if Overload Copy can tell a copy spell from an actual spell, then it's probably possible to slap a cooldown, or an unstealable buff to the spellthief that prevents them from casting a copy spell? I'm all about this cooldown.
Otherwise, just echoing Spo and Slydria.
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Spellthief copy spells now have a 3 round cooldown.
Malmelo is now Scaled FAI/2% heal, to a max of Rank*6%.
Death Knighting now only gives Rank*1 in bonus stats.
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Question: How will the 3 round cooldown work with invocations?
Will starting it count against the 3 rd cooldown, leaving it unable to be finished?
Just a lil thought I had after reading that. Otherwise, those are some VERY welcome changes.
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"Neus" Wrote:Spellthief copy spells now have a 3 round cooldown.
Malmelo is now Scaled FAI/2% heal, to a max of Rank*6%.
Death Knighting now only gives Rank*1 in bonus stats.
As Rendar said, I find the phrasing of Spellthief copy spells having that cooldown in terms of Invocations. But, I also have an additional suggestion:
Why not make Death Knighting doubled if Hexer is main class? Hexer doesn’t have many main class skills, if memory serves me right.
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"Neus" Wrote:Spellthief copy spells now have a 3 round cooldown.
And how would this affect spells that have their own cooldowns?
[12:53:15 AM] Chaos: don't hit dyst
[12:53:18 AM] Chaos: that's cruelty to animals
[12:53:20 AM] Chaos: you have to shoot it
[12:53:20 AM] Dystopia: ye
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