10-05-2017, 05:11 AM
Welp, here I am to try and reason about something I noticed lately with the Spelledge weapons. Some, if not most of them are quite super good for people who are going to spam cinders. It both grants them Fire ATK and a portion of SWA, which is just enhanced by Two-Handed and those mamba-jambas. And power wise, the ones who stomp over the others, power-wise, are exactly the ones which can be Two-Handed. They hardly took a hit from the nerf.
There's no further way to be a good spellblade with this specific weapon lines, while the apparent 'role' of them since Pre-GR were to make you able to use spells if your damage with them was high enough, while being outmatched by tomes, due to how they work. (If you don't use a tome, it only uses half of your SWA in the spell's power, and those weapons are not exception from it.)
So! Not all weapons benefit from Two-Handed talent, nor any of those benefit spellcasting different elements.
I have two small suggestions to deal with this:
1- Make all scalings be less STR and more WIL, so the WIL part can give you more Elemental ATK in other parameters. Like for example:
2- Leave all the scalings like they are, but make a shared weapon potential that allows them for a broader Elemental use, something I have in mind is this:
My personal favorite of those, is being the 'higher WIL scaling' part, because well, WIL already gives Elemental ATK to everything, so just make those weapons benefit more from it. And this may put the Magical series under a better situation than what they are now, at least when used for spellcasting. Tomes are outmatching them a little too far, now that their scalings took a hit from 120% to 100%.
There's no further way to be a good spellblade with this specific weapon lines, while the apparent 'role' of them since Pre-GR were to make you able to use spells if your damage with them was high enough, while being outmatched by tomes, due to how they work. (If you don't use a tome, it only uses half of your SWA in the spell's power, and those weapons are not exception from it.)
So! Not all weapons benefit from Two-Handed talent, nor any of those benefit spellcasting different elements.
I have two small suggestions to deal with this:
1- Make all scalings be less STR and more WIL, so the WIL part can give you more Elemental ATK in other parameters. Like for example:
Quote:- 30% STR/70% WIL (Magical Star [Sword])
- 45% STR/55% WIL (Magical Sun [Axe]) I may be contradicting myself, but Axes are STR-based anyway.
- 20% STR/80% WIL (Magical Moon [Spear])
- 45% SKI/55% WIL (Magical Meteor [Bow])
- 35% STR/70% WIL (Magical Comet [Fist]) I remember Fists having 105% on their total scaling by default, was probably to compensate the lack of extra power they get.
- 45% SKI/55% WIL (Magical Nova [Gun])
- 30% GUI/70% WIL (Magical Photon [Dagger])
2- Leave all the scalings like they are, but make a shared weapon potential that allows them for a broader Elemental use, something I have in mind is this:
Quote:"Shared Potential (Name) - Substitutes the STR/SKI/GUI scaling of this weapon for your highest Elemental ATK's stat. (Exceptions: Water/Earth/Darkness, because those elements belong to evil witches, not magical girls!)"(i.e So if Wind is your highest Elemental ATK, it substitutes STR for CEL, when calculating SWA.)
My personal favorite of those, is being the 'higher WIL scaling' part, because well, WIL already gives Elemental ATK to everything, so just make those weapons benefit more from it. And this may put the Magical series under a better situation than what they are now, at least when used for spellcasting. Tomes are outmatching them a little too far, now that their scalings took a hit from 120% to 100%.