01-15-2018, 12:13 PM
Black knight has a lot of issues right now, mainly in that its only function is as a pretty godlike support class for a good portion of characters, but since heavy armor holds a lot of downsides, most black knights are often seen using unarmored instead, and abusing crit evade granted by negation and hanging's range and hit bonus.
I think that heavy armor should be a core feature for the class, I think that a few adjustments should be made to some of their skills to make it more suited to people wanting to actually play heavily armored doom walls clad in steel.
Indomitable - DR granted increased by 50% if main classed Black Knight (at rank 5 it becomes 15% phys DR)
Prophlaxys/Sudden Death - Your Armor is added to damage threshold for proccing the skill's effect.
Checkmate - Adds armor amount to damage as well.
Negation - Effect changed to rank*5 crit evade, armor is now added to crit evade amount.
I think that heavy armor should be a core feature for the class, I think that a few adjustments should be made to some of their skills to make it more suited to people wanting to actually play heavily armored doom walls clad in steel.
Indomitable - DR granted increased by 50% if main classed Black Knight (at rank 5 it becomes 15% phys DR)
Prophlaxys/Sudden Death - Your Armor is added to damage threshold for proccing the skill's effect.
Checkmate - Adds armor amount to damage as well.
Negation - Effect changed to rank*5 crit evade, armor is now added to crit evade amount.