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In light of the new Void Assassin update, a new status was introduced: Regeneration. Regeneration recovers HP equal to level. Which got me thinking...
Why doesn’t Mercalan Mist Give all allies Regeneration, instead of passively healing their allies (and enemies, cough cough) without a status effect, with the same restrictions as Mercalan Mist?
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That might solve the various bugs and issues Mercalan Mist has been giving Dev.
Seems like a good idea to me.
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Because you can overwrite the mist skill with another one. If it gave regeneration, it would be very different.
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I mean theortically you could just make it so it gives the status for 1 turn duration, at the beginning of the round if the mist is up. Should basically end up in the same. but I guess then you would also be able to negate that regen with stuff like wash away...So probably easier to just fix the thing.
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