08-28-2018, 05:59 PM
Quick disclaimer, relatively new player here so I don't know if this has been said much before, but;
The Magic Gunner class feels really out of place within the Archer discipline. Sure, it's an obvious match given the fact that it's basically a class tree dedicated to ranged weapons, but amongst these classes Mage Gunner has bugger all synergy amongst them.
With Archer, Arbalest and Ranger nearly every primary skill specifically restricts itself to bows only, leaving only a few odd Traps, Passives, and minor skills applicable to guns, with the only real notable skills worth taking being Cripple Arm & Leg.
Instead, Mage Gunner's best synergy tends to be across classes with the likes of Demon Hunter for its excellent Desperado and Leadstorm abilities for Guns, Tactician for its wide berth of support, and Mages to further improve their ability to exploit weaknesses, summon protection, or buff themselves further.
Now cross-classing is great, I love it as a thing you can do, but the other thing about MG is that it's a very expensive class to invest skill points in, especially if you want a large variety of ammo, but you can mitigate this via Destiny, but... Well this leaves you fairly screwed for a good sub-class given that none of them are in the Archer tree.
So yeah, I don't really have much more to say; what coukd be done? Maybe stick MG on the Mage Tree, maybe make Archer classes more gun supportive? I mostly just wanted to vocalize how odd Magic Gunner feels compared to other weapons and classes I've played.
The Magic Gunner class feels really out of place within the Archer discipline. Sure, it's an obvious match given the fact that it's basically a class tree dedicated to ranged weapons, but amongst these classes Mage Gunner has bugger all synergy amongst them.
With Archer, Arbalest and Ranger nearly every primary skill specifically restricts itself to bows only, leaving only a few odd Traps, Passives, and minor skills applicable to guns, with the only real notable skills worth taking being Cripple Arm & Leg.
Instead, Mage Gunner's best synergy tends to be across classes with the likes of Demon Hunter for its excellent Desperado and Leadstorm abilities for Guns, Tactician for its wide berth of support, and Mages to further improve their ability to exploit weaknesses, summon protection, or buff themselves further.
Now cross-classing is great, I love it as a thing you can do, but the other thing about MG is that it's a very expensive class to invest skill points in, especially if you want a large variety of ammo, but you can mitigate this via Destiny, but... Well this leaves you fairly screwed for a good sub-class given that none of them are in the Archer tree.
So yeah, I don't really have much more to say; what coukd be done? Maybe stick MG on the Mage Tree, maybe make Archer classes more gun supportive? I mostly just wanted to vocalize how odd Magic Gunner feels compared to other weapons and classes I've played.