12-26-2018, 11:57 AM
Here's the actual trait suggestions, a second parter to these threads, pick and choose however you'd like, I thought most of these were pretty unique and don't exactly draw a line of 'being mandatory.'
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Elemental Affinity - Requires 15 WIL
You gain a slight elemental ATK bonus (15) when standing on a tile you own, the tile you are standing on decides the elemental attack you gain, however you trigger your own tile effects from now on, this trait will negate any absorb effects you have. (standing in your own cinders makes you take cinder damage for example.)
Cinder Tiles = Fire
Ice Tiles = Ice
Light Shafts = Light
Dark Water Tiles = Dark
Rain Tiles = Water
Air Shafts = Wind
Vines = Earth
Poison Tiles = Acid
Dark Cinders = Dark and Fire
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Parry Fighter
While you are dual wielding weapons, any parry type ability has extra effects:
-Parry Chance is increased by a flat 10%
-Parrying a weapon also decreases the enemy's durability by 1
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Bloody Accel - Requires Monster Hunter
You revel in the joy of bloodshed, on monsters that is, whenever you kill a monster (that is a non-summon type enemy) you will gain 3m, this can only activate once per turn, against your fated enemy the momentum bonus is doubled
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True Dark - Requires Blind Fighting
You have been stricken an unfortunate curse, you are completely blind, whether you were born with it, had your eyes gouged out or damaged, or any other natural means, one thing is clear however, and that is the darkness in front of you, however this does not mean you are without any strengths for your weakness.
-You incur a hit penalty due to your disability, -50 hit similar to if you were blinded originally.
-You cannot trigger certain skill effects for yourself such if you were blinded before, such as Flottement, Snake Dancer.
-Your hit cannot be reduced by any other source. (Example: Blind, Kensei Passive, Blotch, Smokescreen, fear.)
-You are immune to gaze type attacks, such as Absolute death/fear, death gaze, spatial eyes, etc.
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Tectonic Sensitivity - Requires True Dark
Your weakness will not stop you, you are able to sense your enemies through the earth, the cap on magnetism's hit bonus increases per 1 earth ATK you possess, this bonus does not apply to airborne enemies or enemies with the flight tag.
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Shield Hero - Requires Hero history (Or not, this is purely flavor reason)
When you are equipped with a shield in your off hand and no weapon in your main hand, you are granted a special skill in place of your basic attack, Shield Slam, which lets you target an enemy in 1 range, dealing blunt damage equal to Scaled STR + 50% DEF, additionally this attack may stun a target if you are airborne, this attack is not available while you are guard broken.
================
Elemental Affinity - Requires 15 WIL
You gain a slight elemental ATK bonus (15) when standing on a tile you own, the tile you are standing on decides the elemental attack you gain, however you trigger your own tile effects from now on, this trait will negate any absorb effects you have. (standing in your own cinders makes you take cinder damage for example.)
Cinder Tiles = Fire
Ice Tiles = Ice
Light Shafts = Light
Dark Water Tiles = Dark
Rain Tiles = Water
Air Shafts = Wind
Vines = Earth
Poison Tiles = Acid
Dark Cinders = Dark and Fire
==============
Parry Fighter
While you are dual wielding weapons, any parry type ability has extra effects:
-Parry Chance is increased by a flat 10%
-Parrying a weapon also decreases the enemy's durability by 1
=============
Bloody Accel - Requires Monster Hunter
You revel in the joy of bloodshed, on monsters that is, whenever you kill a monster (that is a non-summon type enemy) you will gain 3m, this can only activate once per turn, against your fated enemy the momentum bonus is doubled
===========
True Dark - Requires Blind Fighting
You have been stricken an unfortunate curse, you are completely blind, whether you were born with it, had your eyes gouged out or damaged, or any other natural means, one thing is clear however, and that is the darkness in front of you, however this does not mean you are without any strengths for your weakness.
-You incur a hit penalty due to your disability, -50 hit similar to if you were blinded originally.
-You cannot trigger certain skill effects for yourself such if you were blinded before, such as Flottement, Snake Dancer.
-Your hit cannot be reduced by any other source. (Example: Blind, Kensei Passive, Blotch, Smokescreen, fear.)
-You are immune to gaze type attacks, such as Absolute death/fear, death gaze, spatial eyes, etc.
===========================
Tectonic Sensitivity - Requires True Dark
Your weakness will not stop you, you are able to sense your enemies through the earth, the cap on magnetism's hit bonus increases per 1 earth ATK you possess, this bonus does not apply to airborne enemies or enemies with the flight tag.
=================================
Shield Hero - Requires Hero history (Or not, this is purely flavor reason)
When you are equipped with a shield in your off hand and no weapon in your main hand, you are granted a special skill in place of your basic attack, Shield Slam, which lets you target an enemy in 1 range, dealing blunt damage equal to Scaled STR + 50% DEF, additionally this attack may stun a target if you are airborne, this attack is not available while you are guard broken.