03-25-2019, 07:27 PM
As a player of SL1 I miss quite a few things from the game. Just one of those is the Detective class, it's abilities and the Unique items it had access to. While some were good for combat there were also some items that were really good for RP purposes, such as the Night-Vision Goggles or the ever classic Wiretap.
I've been thinking of a way of how they would work in SL2 and honestly the best method I've come up with would be having them connected to traits. A pair of Detective Themed Traits that would require certain stats to have, like several others from the trait reckoning. I figure the requirement would be something along the line of 15-20 in Skill, Guile and maybe another stat (probably something like Will or Cel).
The first trait would be a sort of General Detective trait with bonuses to Handguns but also a RP bonus to 'sleuthing' such as increasing the distance they can hear says, emotes and whispers (mostly whispers).
The second trait would be the ability to craft the special items, this trait would be required to both craft and use the items giving them more importance and so that people can't just craft them, LE, and then use them.
As for some of the items the second trait can give access to I can imagine it could be new items like the wiretap or being able to upgrade some of the Detective Items Air gives out to make improved versions of the badge, coat, watch and boots, and so on. The Watch could get some Magic DR kinda like the one in SL1. Maybe they could even craft upgrade parts for Guns as well.
Of course there would also be the wiretap which honestly should just work like it did in SL1. Using it drops the invisible 'bug', it has a time limit before it fizzles out, it can 'hear' whispers from further away and through walls and of course it turns every single person it hears into 'Some Dame' but of course the person who used the Wiretap would be able to hear every single conversation within its 'range' no matter where they currently are.
I've been thinking of a way of how they would work in SL2 and honestly the best method I've come up with would be having them connected to traits. A pair of Detective Themed Traits that would require certain stats to have, like several others from the trait reckoning. I figure the requirement would be something along the line of 15-20 in Skill, Guile and maybe another stat (probably something like Will or Cel).
The first trait would be a sort of General Detective trait with bonuses to Handguns but also a RP bonus to 'sleuthing' such as increasing the distance they can hear says, emotes and whispers (mostly whispers).
The second trait would be the ability to craft the special items, this trait would be required to both craft and use the items giving them more importance and so that people can't just craft them, LE, and then use them.
As for some of the items the second trait can give access to I can imagine it could be new items like the wiretap or being able to upgrade some of the Detective Items Air gives out to make improved versions of the badge, coat, watch and boots, and so on. The Watch could get some Magic DR kinda like the one in SL1. Maybe they could even craft upgrade parts for Guns as well.
Of course there would also be the wiretap which honestly should just work like it did in SL1. Using it drops the invisible 'bug', it has a time limit before it fizzles out, it can 'hear' whispers from further away and through walls and of course it turns every single person it hears into 'Some Dame' but of course the person who used the Wiretap would be able to hear every single conversation within its 'range' no matter where they currently are.