04-27-2019, 01:28 AM
I remember a long time ago back on the cusp of the Evoker rework Sear used to be extremely good, but that was due mainly to explosion at the time, as it knocked enemies back through 100% fire ATK cinders, nowadays its barely worth a spell.
Compare Sear to spells that fulfill similar roles like Holy Spark, or explosion, which have much bigger damage and possible range.
100% Fire ATK scaling is simply not enough, and I'd love for it to be bumped up just a bit, I think 130/140% Fire ATK at max rank would be reasonable considering its an AoE that is much much smaller than Explosion's minimum range.
And I do understand that cinders are in play here but the built-in class interaction with Explosion has since been tweaked, so it requires an alternative method to start knocking people through said cinders, it possibly wouldn't even be that bad considering that most people play footsies with evokers for a very good reason.
If a damage buff is not in the stars then I'd like to hear if there's anything else that can be done for the skill, its not worth using CM'd or un-CM'd in most cases currently.
Compare Sear to spells that fulfill similar roles like Holy Spark, or explosion, which have much bigger damage and possible range.
100% Fire ATK scaling is simply not enough, and I'd love for it to be bumped up just a bit, I think 130/140% Fire ATK at max rank would be reasonable considering its an AoE that is much much smaller than Explosion's minimum range.
And I do understand that cinders are in play here but the built-in class interaction with Explosion has since been tweaked, so it requires an alternative method to start knocking people through said cinders, it possibly wouldn't even be that bad considering that most people play footsies with evokers for a very good reason.
If a damage buff is not in the stars then I'd like to hear if there's anything else that can be done for the skill, its not worth using CM'd or un-CM'd in most cases currently.