05-15-2019, 10:12 AM
Let's go ahead and give bare hands an interesting niche, shall we? This was brainstormed out earlier, while I was thinking about punch velocity for some reason. It could also be used as an elemental impact based MA skill with some tweaking.
Elemental Fists:
Requires: 40 STR, CEL, DEF, RES, VIT, FAI, or LUC + Starsign
------------------------------------------
Your fists have become the stuff of legend. Your punches so attuned to your starsign's element. When attacking with your bare-fist, and critical hitting, you deal elemental damage equal to your elemental attack of your starsign/2, you also have a (STATLV%) chance of triggering an effect based on your starsign.
Fire: Create a line of cinders at FireATK/2LV 4 tiles long behind your opponent. 3 rounds
Ice: Create a line of ice tiles 4 tiles long behind your opponent that last for ice atk/10 rounds
Wind: Range changed to 6 tiles, leave behind air shafts for Wind atk/10 rounds.
Earth: Pillage the ground beneath your opponents, inflicting pillaged equal to your earth atk/10 rounds.
Dark: Dark water spews from your palms, leaving dark water tiles on the ground leaving darkwater tiles behind for Dark atk/10 levels (4 tiles)
Holy: Light shafts are generated from your palms in a 4 tile line behind your opponent, lasting Light atk/10 rounds
Aqua: Rain tiles are created by your fists, in a 4 tile line for Water ATK/10 rounds
Lightning: Lightning damage on the 4 tiles behind, no tile effects, crit chance
While this trait is equipped, you cannot equip any weapon besides bare fist, even with talents/classes.
Elemental Fists:
Requires: 40 STR, CEL, DEF, RES, VIT, FAI, or LUC + Starsign
------------------------------------------
Your fists have become the stuff of legend. Your punches so attuned to your starsign's element. When attacking with your bare-fist, and critical hitting, you deal elemental damage equal to your elemental attack of your starsign/2, you also have a (STATLV%) chance of triggering an effect based on your starsign.
Fire: Create a line of cinders at FireATK/2LV 4 tiles long behind your opponent. 3 rounds
Ice: Create a line of ice tiles 4 tiles long behind your opponent that last for ice atk/10 rounds
Wind: Range changed to 6 tiles, leave behind air shafts for Wind atk/10 rounds.
Earth: Pillage the ground beneath your opponents, inflicting pillaged equal to your earth atk/10 rounds.
Dark: Dark water spews from your palms, leaving dark water tiles on the ground leaving darkwater tiles behind for Dark atk/10 levels (4 tiles)
Holy: Light shafts are generated from your palms in a 4 tile line behind your opponent, lasting Light atk/10 rounds
Aqua: Rain tiles are created by your fists, in a 4 tile line for Water ATK/10 rounds
Lightning: Lightning damage on the 4 tiles behind, no tile effects, crit chance
While this trait is equipped, you cannot equip any weapon besides bare fist, even with talents/classes.