10-01-2019, 12:51 AM
How come it took over 3 years for anyone to suggest them is beyond me, so here goes nothing. This is based on a certain Mutation you can do to Braver, and turn the Sword into a Gun type and use a 'melee gun'. It was fun, but it's way too impractical.
A simple disclaimer is that this is a mere suggestion, if this is something Dev wants to add or not, I'd trust him way more than myself on balancing things out, so please, keep your water sprays down and don't eat me alive. It certainly won't be implemented like this, I bet.
Now! Could we have Gunblades as a new 9* for Swords? Whatever limited, imagination-driven design I have for them is what I listed below:
**Possible Gunblade On-Hit damage type swaps:
A simple disclaimer is that this is a mere suggestion, if this is something Dev wants to add or not, I'd trust him way more than myself on balancing things out, so please, keep your water sprays down and don't eat me alive. It certainly won't be implemented like this, I bet.
Now! Could we have Gunblades as a new 9* for Swords? Whatever limited, imagination-driven design I have for them is what I listed below:
Quote:Imperial Gunblade
The newest invention, original from the Empire. A short-bladed sword smith together with a firearm. Since this weapon is both a gun and a sword together, it's a lot heavier than normal. Though the smaller encumbrance allows more precision on attacks, at the trade of some ranged power.
Medium Sword (Rarity: 9*)
Range: 1
Damage Type: Slash
Power: 8
Hit: 85%
Crit: 0%
Durability: 40
Weight: 20
Item Effects:
Also Qualifies as a Gun weapon.
Weapon Scaling:
60% STR
30% SKI
Quote:Weapon Potential:
Static Overdrive
1M, 5% of your Maximum FP.
Enhances your next Basic Attack done beyond 1 range. If you have a Magic Bullet active, changes the weapon's Damage Type from Slash to the Bullet's element**. Additionally, it doubles your Shell/Bonus/High Power and increases weapon's Range by 2.
**Possible Gunblade On-Hit damage type swaps: