10-27-2019, 04:28 AM
This has been a long time coming, but now that I feel like I'm at a good place to start, I'm announcing my plan on mapping out Karaten.
Not only that but I've decided to take an extra mile for this project because it'll be made almost entirely of my own sprites (exceptions will be mostly things for consistency sake like the Asago building, Mage's Guild, crafting furniture, etc.)
Thankfully most of the sprite work is already complete (so far about 2~3 weeks of work, not including downtime) so really this'll be mostly about mapping. (I'll include some sprite examples later.)
As for the plan on the map itself, it'll be segmented into parts:
With this in mind, here's the current plan:
- Section 1: Outside/Public Sector
The outside will contain a short, scenic run up to the front gate of the city, since this part won't be especially large or have anything functional, I won't plan on separating it from the first part of the actual city.
Inside the city is the Public Sector where you'll have access to your functional places such as the Mage's Guild, Asago (with some stalls out front of it), an Inn, shops like your Blacksmith, Pawn Shop, etc. As well as some areas reserved for potential ideas such as a Library or an Alchemist.
- Sections 2 & 3: Housing Districts
To the east and west of the Public Sector will be two areas specifically for housing. The number of houses isn't set in stone but the current idea is 15 for each (3 rows, 5 houses each), these places may also contain some small side-areas for RP purposes depending on ideas.
- Section 4: Mage Sector
North of the public sector is the Mage Sector. This area is mostly intended to place more unique buildings. (For example, Geistritter Headquarters, a building for the licensing and building of Mechanations, perhaps special buildings Dev might like, etc.)
There will also be a few more exclusive houses (some of which players may scoop up) to represent the special housing.
As for the Private Sector, I don't plan on mapping it since I imagine your average player wouldn't be welcome. At most, I expect there may be a gate in the Mage Sector with some gatekeepers to shoo you away.
Feel free to offer suggestions or ideas you might have.
Not only that but I've decided to take an extra mile for this project because it'll be made almost entirely of my own sprites (exceptions will be mostly things for consistency sake like the Asago building, Mage's Guild, crafting furniture, etc.)
Thankfully most of the sprite work is already complete (so far about 2~3 weeks of work, not including downtime) so really this'll be mostly about mapping. (I'll include some sprite examples later.)
As for the plan on the map itself, it'll be segmented into parts:
Quote:Karaten is separated into several sectors; the public sector, where people arrive, with merchants and such. The mage sector, where mages approved by the city may receive special housing and services. And finally, the private sector, where the most loyal in Karaten dwell, as well as the military force.
With this in mind, here's the current plan:
- Section 1: Outside/Public Sector
The outside will contain a short, scenic run up to the front gate of the city, since this part won't be especially large or have anything functional, I won't plan on separating it from the first part of the actual city.
Inside the city is the Public Sector where you'll have access to your functional places such as the Mage's Guild, Asago (with some stalls out front of it), an Inn, shops like your Blacksmith, Pawn Shop, etc. As well as some areas reserved for potential ideas such as a Library or an Alchemist.
- Sections 2 & 3: Housing Districts
To the east and west of the Public Sector will be two areas specifically for housing. The number of houses isn't set in stone but the current idea is 15 for each (3 rows, 5 houses each), these places may also contain some small side-areas for RP purposes depending on ideas.
- Section 4: Mage Sector
North of the public sector is the Mage Sector. This area is mostly intended to place more unique buildings. (For example, Geistritter Headquarters, a building for the licensing and building of Mechanations, perhaps special buildings Dev might like, etc.)
There will also be a few more exclusive houses (some of which players may scoop up) to represent the special housing.
As for the Private Sector, I don't plan on mapping it since I imagine your average player wouldn't be welcome. At most, I expect there may be a gate in the Mage Sector with some gatekeepers to shoo you away.
Feel free to offer suggestions or ideas you might have.