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Cel Cells Sells
#1
Instead of having the old system of initiative where the start of fights could lead to immediate knockouts or the new version where CEL only affects initiative teamside (thus actually making it a hindrance in some cases) we could go for a deepening chaotic battle kind deal: each round into the battle would take the next-highest initiative battler and place them at the top of the initiative tracker. This is already technically true on round zero; the first person to go first will have the highest initiative . However, with this method round one will have the two highest initiatives go first with the rest being sorted back-and-forth. Round two would have the three highest, etc. This would represent people with a high initiative taking more well to the ensuing chaos of a fight, valuing CEL in longer fights while avoiding first-turn TPKs.
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