09-26-2021, 09:04 PM
Custom Tome spells still have among the highest damage of all spells in the game, and with it having a higher scaling, as well as the most recent nerf to DEF/RES, these spells are hitting even harder than before this update.
The issue is mostly the three Noble/Baron/Lord line seeds, these seeds, unlike the Wild Seeds, have virtually no cost to using them, and can stack up quickly and effectively. I also think this sort of subtracts from the diversity of custom spells given most if not all custom spells are solely focused upon pumping in 325% Elemental ATK + 100% SWA damage, which is almost certainly more damage than most invocations in the game can even acquire.
I would say its getting out of hand but honestly I rarely see people abusing it quite as much for how powerful it is. I would normally suggest lowering the damage of the individual seeds but that might too greatly affect just not stacking on 3 damage seeds at once. Instead I'd like to bring up my previous point from another thread:
-Custom Spell Tomes may only support one seed from a single line of seeds at a time.
This would mean that each seed would be categorized, and only allowed one of in each custom spell lineup, further diversifying the pool and allowing these tomes to stay just as strong at what they do.
For example, Lord/Baron/Noble would become a line where you're only allowed one of those 3 seeds in a single tome, and if you wanted to give it even further damage you'd need to slot in a Dragon/Wild/Cat seed, which would damage you in the process, being a pretty fair trade off imo.
The issue is mostly the three Noble/Baron/Lord line seeds, these seeds, unlike the Wild Seeds, have virtually no cost to using them, and can stack up quickly and effectively. I also think this sort of subtracts from the diversity of custom spells given most if not all custom spells are solely focused upon pumping in 325% Elemental ATK + 100% SWA damage, which is almost certainly more damage than most invocations in the game can even acquire.
I would say its getting out of hand but honestly I rarely see people abusing it quite as much for how powerful it is. I would normally suggest lowering the damage of the individual seeds but that might too greatly affect just not stacking on 3 damage seeds at once. Instead I'd like to bring up my previous point from another thread:
-Custom Spell Tomes may only support one seed from a single line of seeds at a time.
This would mean that each seed would be categorized, and only allowed one of in each custom spell lineup, further diversifying the pool and allowing these tomes to stay just as strong at what they do.
For example, Lord/Baron/Noble would become a line where you're only allowed one of those 3 seeds in a single tome, and if you wanted to give it even further damage you'd need to slot in a Dragon/Wild/Cat seed, which would damage you in the process, being a pretty fair trade off imo.