(12-24-2021, 11:34 AM)Autumn Wrote:To be fair, while I know what you mean. You are also sorta ignoring the fact that more than half the classes you mentioned, while technically correct in not having any "Teleports", they still are entirely fine with moving without eating any damage. (movement skills work too, summoners, BK, Kensei all have such options.) The only ones that have little in ways are MG, Arabalest, tactican and...Curate though thats just a base class.(12-24-2021, 03:59 AM)Snake Wrote: 4M for movement skills sounds like a good experimental change
Sip
I do think that paints the situation in a incorrect light, making tiles look more oppressive than they are.
Fact is that tiles are very easily ignored, and Cinder technically being the only easy to use one that just free damage whenever cause of the turn based damage and drag/push options and how easily you can set half the field ablaze.
Not saying you are wrong, but I know you know that BK for example gives a flying fuck about Cinders or almost any tiles as he has plenty of options to move without actually using move. As have many other classes.
Towards the actual discussion? I think we do not need to remove teleports, I think changing traps to trigger on movement skills and teleports as well, would make them much more interesting. Need to be careful with gust trap though, since I am almost certain it will behave funny with its push effect.
Outside of that I still mostly think that tiles in general need some sort of passive effect for standing on them, always. Ice tiles for example are a joke outside of Expand Ice users. I think thats the only tile that actually doesn't have a passive effect, now that I think about it.