04-07-2022, 08:52 AM
So, Pinball doesn't seem to provide the extra hit it offers. I'm unsure if thats an intended change with the description not being updated or not. I made sure to do the hits from the sides to avoid GUI and Smite bonus.
Did the test with two different weapons.
Standard hit:
After Pinball:
Second weapon
Standard Hit:
Pinball:
Did the test with two different weapons.
Standard hit:
After Pinball:
Code:
Critical Hit! Prinny takes 244 Pierce physical damage.
System:
* Initial Damage: 149.85 Pierce Physical, flags: projectile, sk: null, wep: RX - Snowfall / /obj/items/equip/weapon/guns/excel_sniper
* play_atk_anim was 1.
* 0 Evade VS 218 Hit. (Damage Hit Mod was 0)
*2 Roll(s) Remaining. This one was a hit. GLANCE_CHECK_FIRST was enabled and the first hit roll was successful, so no glancing.
* Critical check: 138 Critical VS 0 Critical Evade. (149.85)
* Critical hit multi was 163.36. Flat critical damage bonus was 0. (244.795)
* spec_flat_reduc was 0. (244.795)
* amp_multi was 1. (244.795)
* reduc_multi was 100. (244.795); MAG DEF, 0 PHYS DEF, 100 REDUC
* elem_reduc was 0. (244.795)
* armor was allowed. armor_reduc was 0. (244.795)
* Damage caps applied. (244.795)
* Damage shields applied. (244.795)
* Final damage was: 244.
Snow Rabbit recovered 2 FP.
System: * basic_attack(atk:Snow Rabbit,def:Prinny,W:RX - Snowfall,dmg_mod:0,hit_mod:0,crit_mod:0,crit_dmg_mod:0,spec_flags:,auto_hit:0,dmg_scale:0,counter:0,magic_atk:0,ignore_onhit:0,dtype_rep:,retal_ok:1,auto_crit:0,fatal:1,ignore_closes:0,dmg_scale_post:,attack_num:1)
* atk_multi was 135. atk_bonus was 0. dmg_scale was 0.
* crit_multi was 163.36. crit_dmg_flat was 0. attack_num was 1.
System: Debug: Movement: In a battle and no tactarg or tac_move.
System: Debug: Total Power for RX - Snowfall / RX - Snowfall was 111.
System: Debug: Movement: In a battle and no tactarg or tac_move.
System: Debug: Movement: In a battle and no tactarg or tac_move.
Second weapon
Standard Hit:
Pinball: