Posts: 94
Threads: 42
Likes Received: 43 in 18 posts
Likes Given: 123
Joined: Dec 2017
07-04-2022, 01:55 AM
(This post was last modified: 07-04-2022, 01:59 AM by Lewdcifer.)
As per the Korvara update, monsters do not seem to be spawning fast enough to compensate for even just two full parties.
My suggestion being as simple as increasing the monster spawn rates to be more frequent, so that dungeons in Korvara can better accommodate for multiple parties.
•
Posts: 784
Threads: 119
Likes Received: 421 in 159 posts
Likes Given: 167
Joined: Feb 2018
You posted this in submissions-
Ending 145: Disappointed in Humanity
•
Posts: 4,497
Threads: 719
Likes Received: 884 in 463 posts
Likes Given: 1,335
Joined: Sep 2015
Actually, I feel like Sigrogana's side of the deal should be slowed down and Korvara should be upped, even if both are still the same game, it'd be better if the place where monster spawns are actually more than just 'fluff' in a dungeon should be more favored.
I'm all down to double or triple the spawn rate of things, or give us a certain dungeon event like the boss spawns, where the monsters disappear and the dungeon's type is swapped with random encounter spawning. (I.E, when you walk around back and forth and a monster encounter randomly happens).
•
Posts: 1,425
Threads: 276
Likes Received: 342 in 190 posts
Likes Given: 484
Joined: Dec 2014
It would be cool to mayhaps see Korvaras dungeon get some Dungeon modifiers, maybe depending on Iahsus or just random.
Like crazy and stuff, or maybe new ones too. You need to kill less packs if each pack is bigger, and all that.
Also make bloodsoaked stack...I am serious >=O
•