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Whilst casting blink, with the 'location' selection up, if you click a tile without Mouse targeting activated, you will instantly move to the selected target, generally the first tile infront of you. This can cause horrendous situations.
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And... what's the bug, exactly?
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It's automatically 'choosing' the spot that you're going to blink, as if you pressed Z, whenever you click on the sceen.
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That's not really a bug, that's one of the other ways to confirm your target.
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It's an inconsistency with the Move action, though, and it's a little confusing
at first. When you Move, regardless of whether you have mouse targeting
turned on, you can just double-click the tile you want to move to.
When you Blink, however, if you try to Blink like you Move, you'll end up
wasting FP and Momentum and only moving one square.
Suggested solution: set it up so that Blink ~always~ uses mouse targeting,
regardless of the player's mouse targeting setting. Or add a third mouse
targeting setting option, so that we can choose between 'On,' 'Off,' and
'Teleports Only,' which would affect Blink, Haunting, and any other spell
that teleports you and doesn't require an entity in the tile to be targeted.
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