I talked about this in the past but it's such a big elephant in the room in my eyes I wanted to make a more serious post.
As we speak, there are 4 races locked in korvara: Zerans, Liches, Dullahans, and Vampires. These races represent content, lore, and possibilities. More variety for the world, more mechanical builds to try out. Yet this content is locked for lore reasons.
Dev, you literally made the lore.
I see no reason why these races could not be adapted to Korvara.
Vampires could be weaker, still connected to huggessoa but not direct creations, instead spawned from the darkness of an artifact or a curse that originated from a few people in a distant past.
Liches could be something that was discovered recently. Someone found out you can do that, and now the knowledge is out there. There exists plenty of mages in korvara, and plenty of smart and overly ambitious ones too. Hell, Nizzik the Necromancer would have had the knowledge, madness and means to ICly try if it was allowed.
Dullahans have no reason to not exist besides the fact immortality is an issue. Yet, elves exist. Just set a rule that you can't be more than 250 years old, including your past life.
Zerans are meant to be connected to their god but... That's the case with every race in the game. Many races make less sense in korvara, Zerans aren't that special. Immortality isn't an issue either, just limit age. Why can't Zerans be simply proud of themselves? A good example is redtails. I don't see any Amiras around here, so the redtails simply believe they're lucky.
We straight up have no korvara specific race lore... Which is a shame. But it also means the race locking makes little sense. If race matters so little in korvara, why lock people out of this free content? It would barely take any dev time.
Oh yeah, and if pseudo-immortality is an issue, just straight up remove it. Take out misting from vampires because they have weak connection to huggessoa (same logic as mercalan healing) and make liches carry their phylactery; they turn into an object when defeated that you can simply destroy before their body reforms. Boom, no more bullshit.
It's honestly jarring that these races were removed from the game, it feels like an afterthought
EDIT: this forum literally has a cool vampire theme you can activate in the drop down at the bottom right of the page. Vampires are such a staple of SL2, how can we live like this???
As we speak, there are 4 races locked in korvara: Zerans, Liches, Dullahans, and Vampires. These races represent content, lore, and possibilities. More variety for the world, more mechanical builds to try out. Yet this content is locked for lore reasons.
Dev, you literally made the lore.
I see no reason why these races could not be adapted to Korvara.
Vampires could be weaker, still connected to huggessoa but not direct creations, instead spawned from the darkness of an artifact or a curse that originated from a few people in a distant past.
Liches could be something that was discovered recently. Someone found out you can do that, and now the knowledge is out there. There exists plenty of mages in korvara, and plenty of smart and overly ambitious ones too. Hell, Nizzik the Necromancer would have had the knowledge, madness and means to ICly try if it was allowed.
Dullahans have no reason to not exist besides the fact immortality is an issue. Yet, elves exist. Just set a rule that you can't be more than 250 years old, including your past life.
Zerans are meant to be connected to their god but... That's the case with every race in the game. Many races make less sense in korvara, Zerans aren't that special. Immortality isn't an issue either, just limit age. Why can't Zerans be simply proud of themselves? A good example is redtails. I don't see any Amiras around here, so the redtails simply believe they're lucky.
We straight up have no korvara specific race lore... Which is a shame. But it also means the race locking makes little sense. If race matters so little in korvara, why lock people out of this free content? It would barely take any dev time.
Oh yeah, and if pseudo-immortality is an issue, just straight up remove it. Take out misting from vampires because they have weak connection to huggessoa (same logic as mercalan healing) and make liches carry their phylactery; they turn into an object when defeated that you can simply destroy before their body reforms. Boom, no more bullshit.
It's honestly jarring that these races were removed from the game, it feels like an afterthought
EDIT: this forum literally has a cool vampire theme you can activate in the drop down at the bottom right of the page. Vampires are such a staple of SL2, how can we live like this???