03-17-2023, 06:03 AM
This is something I have been wondering about for a while.
We have a lot of options to increase Crit chance, however when we look at the counter Options to Crit evade we are looking only at Boneheart, BK and Ranger, really. (and the metal boots/gauntlets+ I guess).
I think it might be interesting to change how armors work a little, by either giving them one new upgrade extra stat "crit evade", or flat out going the route of Weapons by giving them customization slots that allows to adjust armors more to your liking..Maybe focusing more on M.armor for the cost of Armor or vice versa. Maybe have a bit of extra padding against crit chance or even crit damage, stuff like that. Armors do not usually benefit from weight all that much so adding weight there is an actual down side (outside of some niche cases).
Of course should we go the upgrade path, 10* might need to be looked at again, but I don't think that be a huge issue. I think that might be interesting, since I do like to have more progression systems in place outside of leveling, and getting your gear padded out is currently the closest we have, so might as well expand on it. Atleast I think that be interesting.
We have a lot of options to increase Crit chance, however when we look at the counter Options to Crit evade we are looking only at Boneheart, BK and Ranger, really. (and the metal boots/gauntlets+ I guess).
I think it might be interesting to change how armors work a little, by either giving them one new upgrade extra stat "crit evade", or flat out going the route of Weapons by giving them customization slots that allows to adjust armors more to your liking..Maybe focusing more on M.armor for the cost of Armor or vice versa. Maybe have a bit of extra padding against crit chance or even crit damage, stuff like that. Armors do not usually benefit from weight all that much so adding weight there is an actual down side (outside of some niche cases).
Of course should we go the upgrade path, 10* might need to be looked at again, but I don't think that be a huge issue. I think that might be interesting, since I do like to have more progression systems in place outside of leveling, and getting your gear padded out is currently the closest we have, so might as well expand on it. Atleast I think that be interesting.