Posts: 2,076
Threads: 526
Likes Received: 161 in 88 posts
Likes Given: 38
Joined: Nov 2014
If an enemy is resistant to ice and walks on ice tiles with Frostbite (or is pulled across them).. the person who gave the frostbite status effect loses momentum.
Considering I don't.. think this happens with fire tiles... this is just a touch weird.
•
Posts: 1,425
Threads: 276
Likes Received: 342 in 190 posts
Likes Given: 484
Joined: Dec 2014
04-20-2023, 02:28 AM
(This post was last modified: 04-20-2023, 02:29 AM by Shujin.)
Thats because Frostbite isn't Bonus damage, meaning you also get +1 Momentum for hitting a weak, so it comes with benefits too.
I don't think that is a bug, but might have been forgotten in the Bonus damage rework. I personally very much enjoy it on Intensify cold/absolute cold builds *shrug*
•
Posts: 4,114
Threads: 930
Likes Received: 1,272 in 507 posts
Likes Given: 452
Joined: Feb 2015
It cannot be denied that a lot of the power that these builds have fringes upon the momentum fuckery that can occur with Aggressive Cold or triggering frostbite damage specifically.
I assume this is not a bug here though, given that Frostbite's damage is associated to a status and not a tile necessarily.
Posts: 7,106
Threads: 388
Likes Received: 505 in 221 posts
Likes Given: 10
Joined: Nov 2014
Cinders don't behave that way, but Arbalest Fire does. I assume it's because there's a skill tied to the damage instance.
In any case, I don't think field damage should be giving penalties or bonuses, so I've changed it.
•
Posts: 2,076
Threads: 526
Likes Received: 161 in 88 posts
Likes Given: 38
Joined: Nov 2014
This is still occurring in 2.73d.
•
Posts: 7,106
Threads: 388
Likes Received: 505 in 221 posts
Likes Given: 10
Joined: Nov 2014
06-21-2023, 08:44 PM
(This post was last modified: 06-21-2023, 08:44 PM by Neus.)
It has been fixed for real in 2.74. Previously it was only applying to NRA erroneously.
•