02-25-2015, 09:56 AM
It should be noted that Poison and Burn do basically the exact same thing, a turn based damage status effect that deals damage every turn, that's great, its a staple among most RPGs, however I believe that there could be a possible change to give it a bit more interesting elements other than "Hah, now you're taking damage every turn."
Generally poisons kick in faster when the victim is moving, and after a while impedes movement, so I propose that poison damage be lowered, however it lowers the Victim's move by 1(or several depending on the poison level) and doubles the damage of the poison if the target moved in the same turn.
Burns hurt, and when anywhere on your body is burnt taking sudden movements can hurt even more, I propose lowering burn damage, but making it so the target using an attack or melee skill while burnt will double the burn damage.
A few other suggestions could be made but it seems like this could be a fun addition to two rather dull statuses and giving players a way to strategize, adapt and counter play those statuses, thanks for reading.
Generally poisons kick in faster when the victim is moving, and after a while impedes movement, so I propose that poison damage be lowered, however it lowers the Victim's move by 1(or several depending on the poison level) and doubles the damage of the poison if the target moved in the same turn.
Burns hurt, and when anywhere on your body is burnt taking sudden movements can hurt even more, I propose lowering burn damage, but making it so the target using an attack or melee skill while burnt will double the burn damage.
A few other suggestions could be made but it seems like this could be a fun addition to two rather dull statuses and giving players a way to strategize, adapt and counter play those statuses, thanks for reading.