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Ice Skate Cooldown
#11
I would slap on a maximum distance traveled per rank (Something like 6/8/10), make it a movement skill, and slap a 2 round cooldown on it.
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#12
Dunno about the cooldown. 100% This needs to be a movement skill. I think if we're going to change the skill, just making it a movement skill is fine for now. And then if it remains an issue we can talk about gifting it a cooldown.
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#13
Nah, doesn't need a CD, if anything the more CDs we ask for the more abilities just need over-all rebalancings.
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#14
I don't think you both quite get the potency of a skill that literally lets you travel up to the entire battlefield and that can also inflict KD because why the fuck not.
066: Birth of the Robot Emperor
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#15
I think ice skate is fine honestly. Just make it count as movement
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#16
The potential of Ice Skate is irrefutable, or at least I think so, I won't budge on that. When allowed, it can be quite absurd when abused, it should be staunched in some method, a movement cap, or in my preferred instance, a cooldown as to not impact anyone who did or would not abuse this method of movement. Simply relying on the Verglas to run out of FP is not a viable method anymore as they have (within reasonable terms) methods of dealing with this now too.
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#17
Well. Its not like ice skate is the only thing that does this and is overpowered. Kiting in general has very very little counterplay currently. I already made a post about making pretty much every movement skill/teleport/move buff get the charge treatement: IE gaining cooldown if you end it without being within 3 or 4 tiles of any enemy.

Which I do think would be fair. But its only fair if every skill like this gets the same treatment, not just ice skate. It still takes some setting up.
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