06-19-2023, 09:14 AM
I do not know if this is the appropriate place to post this - I was conflicted between posting it in Race/Class suggestions and here - but I ultimately decided that this would be the best spot - considering this is involving a (unreleased) official race.
With the recent release of Muridae within the Test Server, I was one of the many to hop on to try and test it out first thing first - however, I believe while the race boasts a really good stat line, it falls... kind of short in regards to racials. Other Kaels either have a proper stat buff from their respective instinct traits, or have other racials that serve as great utility and offers a different playstyle to experiment with... However, Muridae doesn't exactly have anything impressive. It falls flat in PvP - and really doesn't hold much for PvE either, sans the +5% drop rate.
It has Golden Eyes, a standard for Kaels, +10% lockpicking which is nice to save a talent point... I guess. +1 Mov is very nice. Flee chance... I guess can be nice?
I believe Something Shiny could have more uses/potential than it currently has. One of the Traits Muridae can take, Little Cheese does kind of lean towards something interesting. That being the +4 GUI/WIL buff as long as they are holding Something Shiny.
The biggest issue I see with the racials so far is...
Muridae Instinct's... odd design choice.
It sounds interesting on paper. On the start of a new round, you have a 5+(S.SAN*2)% chance to gain Something Shiny if you're standing besides or behind an opponent. The biggest problem with this is the fact that Muridae has 8 CEL base. Meaning that unless your opponent somehow builds more CEL than you (unlikely unless you go tank on a race not meant for tanking and your opponent is a dodge), you're basically never going to go second. The only way for this to ever happen is for you to single out an opponent in a fight that somehow goes after you... which, in fights where this cannot be done (i.e. 1v1s, anywhere where you go first[most of the time], etc.), that's not going to happen. The only way for you a new round to start with you besides or behind an opponent, is for you to skip your turn. Which... in return, the opponent can do as well, so that's not exactly an option.
All of that aside, Muridae have another glaring issue. So let's say you end up besides or behind an opponent. Cool. Here's the biggest issue;
You have to be facing them. Unless you are looking at your opponent, you're not going to proc your Instinct and gain your buff. Meaning that if you just somehow manage to move next to your opponent without facing them, you're not exactly going to gain anything...
... not like Something Shiny does anything in particular for non PvE encounters. The +5% drop rate is nice. Not groundbreaking, but it'd be dumb to scoff at it. It's nice. +5% Murai drop rate is really negligible when you only really get like 75 Murai / encounter. But apart from that... nothing, really.
Sure, at 50% or less HP, you get a chance to throw your Shiny at your opponent's face which... I... guess does 20 damage? Cool?
And then it... moves you behind them... facing away from them... so if they have enough momentum to attack again, you just... basically let them flank you for no reason in particular. I'd understand if this was supposed to be a downside to Muridae Instinct, but... Muridae Instinct holds little real upside apart from the +5% drop rates in a PvE. It doesn't even inflict any sort of debuff, it just... hits for negligible damage.
I believe Muridae's instincts are a great idea on paper, but I believe there's a lot left to be desired. Right now, they're just Felidae but without any kind of proper racial benefits (sans Golden Eyes).
I have a few suggestions in mind that could possibly help make Muridae stand out from the other Kael races without just... being a Felidae 2.0 - specifically expanding on the whole gimmick regarding Something Shiny. Do note that these are general suggestions - my intention is not to suggest giving all of these to Muridae.
This would make the On Hit effect of Muridae Instinct a downside. Play smart and keep your health high - or risk losing your buffs entirely.
This should probably make it so your Scaled SAN decreases your chance to throw Something Shiny instead of increasing it. But then again, this would require the percentages to be played around with.
It could also be a buff to Little Cheese instead of an entire racial change... But that would require that Big Cheese gets something as equally valuable in return.
All in all, I believe Muridaes have a ton of potential - and I'm sure they're still in-testing, which is why I decided to make this thread with suggestions and my current concerns with the racials as a whole.
I'd love to hear the community's opinion on the race - and the changes suggested above. While the Race is very recent - and I think it's kind of... obvious that indepth testing was not done (I have made sure to test what I could in the test server with others), I think many can agree that Rats are currently lackluster.
This is my first ever thread (in general, but suggestions count as well), so I apologize for it's length. I just wanted to make sure that my thought process was easy to follow regarding my current concerns.
With the recent release of Muridae within the Test Server, I was one of the many to hop on to try and test it out first thing first - however, I believe while the race boasts a really good stat line, it falls... kind of short in regards to racials. Other Kaels either have a proper stat buff from their respective instinct traits, or have other racials that serve as great utility and offers a different playstyle to experiment with... However, Muridae doesn't exactly have anything impressive. It falls flat in PvP - and really doesn't hold much for PvE either, sans the +5% drop rate.
It has Golden Eyes, a standard for Kaels, +10% lockpicking which is nice to save a talent point... I guess. +1 Mov is very nice. Flee chance... I guess can be nice?
I believe Something Shiny could have more uses/potential than it currently has. One of the Traits Muridae can take, Little Cheese does kind of lean towards something interesting. That being the +4 GUI/WIL buff as long as they are holding Something Shiny.
The biggest issue I see with the racials so far is...
Muridae Instinct's... odd design choice.
It sounds interesting on paper. On the start of a new round, you have a 5+(S.SAN*2)% chance to gain Something Shiny if you're standing besides or behind an opponent. The biggest problem with this is the fact that Muridae has 8 CEL base. Meaning that unless your opponent somehow builds more CEL than you (unlikely unless you go tank on a race not meant for tanking and your opponent is a dodge), you're basically never going to go second. The only way for this to ever happen is for you to single out an opponent in a fight that somehow goes after you... which, in fights where this cannot be done (i.e. 1v1s, anywhere where you go first[most of the time], etc.), that's not going to happen. The only way for you a new round to start with you besides or behind an opponent, is for you to skip your turn. Which... in return, the opponent can do as well, so that's not exactly an option.
All of that aside, Muridae have another glaring issue. So let's say you end up besides or behind an opponent. Cool. Here's the biggest issue;
You have to be facing them. Unless you are looking at your opponent, you're not going to proc your Instinct and gain your buff. Meaning that if you just somehow manage to move next to your opponent without facing them, you're not exactly going to gain anything...
... not like Something Shiny does anything in particular for non PvE encounters. The +5% drop rate is nice. Not groundbreaking, but it'd be dumb to scoff at it. It's nice. +5% Murai drop rate is really negligible when you only really get like 75 Murai / encounter. But apart from that... nothing, really.
Sure, at 50% or less HP, you get a chance to throw your Shiny at your opponent's face which... I... guess does 20 damage? Cool?
And then it... moves you behind them... facing away from them... so if they have enough momentum to attack again, you just... basically let them flank you for no reason in particular. I'd understand if this was supposed to be a downside to Muridae Instinct, but... Muridae Instinct holds little real upside apart from the +5% drop rates in a PvE. It doesn't even inflict any sort of debuff, it just... hits for negligible damage.
I believe Muridae's instincts are a great idea on paper, but I believe there's a lot left to be desired. Right now, they're just Felidae but without any kind of proper racial benefits (sans Golden Eyes).
I have a few suggestions in mind that could possibly help make Muridae stand out from the other Kael races without just... being a Felidae 2.0 - specifically expanding on the whole gimmick regarding Something Shiny. Do note that these are general suggestions - my intention is not to suggest giving all of these to Muridae.
- Muridae Instinct
This would make the On Hit effect of Muridae Instinct a downside. Play smart and keep your health high - or risk losing your buffs entirely.
This should probably make it so your Scaled SAN decreases your chance to throw Something Shiny instead of increasing it. But then again, this would require the percentages to be played around with.
It could also be a buff to Little Cheese instead of an entire racial change... But that would require that Big Cheese gets something as equally valuable in return.
- Make Steal also activate Muridae Instinct (or a seperate Racial Trait that can be used)
- Make it so you can steal facing opponents
- (Possibly, uncertain) Make it so you don't need to face your opponent to proc Muridae Instinct
- (Possibly a trait) Give a use to the On Hit effect of Muridae Instinct?
All in all, I believe Muridaes have a ton of potential - and I'm sure they're still in-testing, which is why I decided to make this thread with suggestions and my current concerns with the racials as a whole.
I'd love to hear the community's opinion on the race - and the changes suggested above. While the Race is very recent - and I think it's kind of... obvious that indepth testing was not done (I have made sure to test what I could in the test server with others), I think many can agree that Rats are currently lackluster.
This is my first ever thread (in general, but suggestions count as well), so I apologize for it's length. I just wanted to make sure that my thought process was easy to follow regarding my current concerns.