11-04-2023, 07:44 PM
I've seen this plenty in some Final Fantasy-like games where damage can sometimes be higher or lower than the normal, and I think it'd be interesting to add an extra layer of RNG for people who are lucky to score more clean hits, while unlucky ones may sometimes score lower. So there's how this would work.
This could aesthetically be better than seeing the same guaranteed numbers over and over again, and give LUC a little more oompfh that it lacks right now rather than serving only for critical hits.
For dummies:
- Every time you deal damage to an enemy with an offensive action that uses Scaled Weapon ATK, you may gain (or lose) bonus SWA based on LUC (and luck) for that action alone. Then it will re-randomize on the next, and so on.
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I could also see this being a trait. Maybe the return and revamp of "Lady Luck". But I find this charming because you're gambling your damage, and it can mask a little your true weapon power from others if they can never be sure of your power.
Quote:(Damage Formula) + Bonus Lucky Power >> ((rand(1, Scaled LUC)) - (rand(1, Scaled LUC)))
Total Power >> VS Defense Formula
This could aesthetically be better than seeing the same guaranteed numbers over and over again, and give LUC a little more oompfh that it lacks right now rather than serving only for critical hits.
For dummies:
- Every time you deal damage to an enemy with an offensive action that uses Scaled Weapon ATK, you may gain (or lose) bonus SWA based on LUC (and luck) for that action alone. Then it will re-randomize on the next, and so on.
===
I could also see this being a trait. Maybe the return and revamp of "Lady Luck". But I find this charming because you're gambling your damage, and it can mask a little your true weapon power from others if they can never be sure of your power.