This is so we can have a non-magic way of healing people that is not music or potions. I've been thinking about making a whole-ass class suggestion but why do that when the addition of one (or maybe more) new weapon types can fix the problem I'm having? Check it out, bros!
Healing Dart - 3M. Costs 4 durability, and cannot be used if durability is 0. Target one ally (cannot target self) with the lowest HP in your weapon's attack range, and fire a healing dart on them, healing them for (Scaled WIL + Scaled GUI/2) HP, increased by 2% per 1% missing HP. This weapon has 60% reduced effectiveness if the target is afflicted with Potion Sickness or Badly Beaten, and is not affected by Healer's Legacy.
crossbruh.zip (Size: 641 bytes / Downloads: 87)
Quote:Daily Apple
Power: 10
Accuracy: 80
Critical: 0
Critical Damage: 110%
Weapon Type: Bow
Sub-Type: Crossbow
Damage Type: Pierce
Range: 3
Item Description:
A modified crossbow that fires syringes full of goodies (or baddies). Like an apple a day, it can be a blessing (for you, or allies) and a curse (for doctors, or enemies).
Item Effects:
- Weapon's Basic Attack costs 4M.
- Weapon can target allies, dealing only 50% of its damage, but applying Regenerating LV X for 3 rounds (X = 75% of Scaled Weapon ATK).
- On-Hit: Deals 50% of your Acid ATK as bonus Acid magic damage.
Scaling Tags:
Cunning (70% SKI, 40% GUI)
Quote:Last Aid
Power: 3
Accuracy: 80
Critical: 0
Critical Damage: 110%
Weapon Type: Gun
Sub-Type: Handgun
Damage Type: Pierce
Rounds: 1
Range: 3
Item Description:
A modified pocket pistol that can fire both poisoned bullets and syringe-like darts. While this weapon can still gun down the bad guys, it suffers a loss of potency due to the fragile attachment below.
Item Effects:
- Grants skill: Healing Dart
- On-Hit: Inflicts or powers up Poison by LV3 and 1 duration.
Scaling Tags:
Firearm, Tool (40% SKI, 40% GUI)
Healing Dart - 3M. Costs 4 durability, and cannot be used if durability is 0. Target one ally (cannot target self) with the lowest HP in your weapon's attack range, and fire a healing dart on them, healing them for (Scaled WIL + Scaled GUI/2) HP, increased by 2% per 1% missing HP. This weapon has 60% reduced effectiveness if the target is afflicted with Potion Sickness or Badly Beaten, and is not affected by Healer's Legacy.
crossbruh.zip (Size: 641 bytes / Downloads: 87)