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Elemental Augment
#1
Simple gripe with Elemental Augment. It doesn't ignore armor, despite being functionally the same as 'on-hit 50% elemental attack' abilities of weapons, which do ignore armor. This leads to cases where without Evoker, the damage is as low as 2-5 on a fair chunk of opponents, and even with Charge Mind shenanigans it can still be as low as 15 on non-resistant targets.

So, simply requesting that it ignores armor (not resistance stat or anything else, just armor) like its on-hit weapon counterparts. As-is, 50% from those consistently do more damage than my charge-mind elemental augment side of things, despite having higher Ele attack for the augment and it being 100% instead of 50%.

And for those worried about VA's impure element, I doubt that's really going to be a huge buff for VA Evo builds since you're just shaving off a flat reduction of like 10-15. Not to mention it's a 6M buff you have to apply to get to 100% Ele on it anyway.
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#2
Same thing with dark imbue. It simply isn't designed to be blocked by armor, but it is. Makes it really useless against any tank.
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