04-10-2024, 04:40 AM
Tired of mass clicking and running across the entire world and getting stuck on random edges and fences? Are you against selling your soul to dubious entities within crystals for suspicious teleports?
I present all a simple solution, IC and mechanically operated 'vehicles'!
Similar to how custom battlefields and other constructions are currently being used, a new resource intensive sink project can now be undertaken and added upon!
The base infrastructure
A construction interactable like our beloved cheese pressers and butter churners could be made and 'upgraded' similar to the custom battlefields - The idea in its basest form would be a fast travel 'signpost' which players can interact with as waypoints to travel to other linked fast travel 'interactables' which would then teleport players into a potentially tiny instance where they're on a boat/insides of a caravan/etc and would have to wait for a few minutes depending on tile distance to wherever they're heading towards to.
GMs/Eventmins can use placeables and props for the vehicle actually being used such as caravan/boats next to the interactable.
The added immersion
To add on a much needed layer or player interaction I believe that these constructions can only be made and owned by guilds (to avoid random trolling) in addition of there needing players to upkeep the travel routes with something as simple as adding on money like asago shopkeepers hogging a spot back in G6 would.
The travel posts would also need to be `manned` by a player piloting or managing off-screen NPCs requiring a minimum physical and mental stamina tax depending how far they go and they would be allowed to decide the fare price for the passengers.
There will be a minimum IRL time needed to get to a destination but it will be shorter than running across the continent and a maximum time in case the driver falls asleep on the wheel, forever dooming all passengers to eternity.
For added FUN, the operator of the fast travel mode can also delay the arrival time for more RP.
Why it would be good for the game
1. Players can have a bit of trouble with the sense of scale of how `big` Korvara is actually supposed to be lorewise, and stuffing them all into a clown caravan will help everyone appreciate the setting more without the fuss of getting lost or stuck in random hills.
2. Custom travel points for events - Eventmins could have the tools to place a temporary travel point to mass teleport players in an immersive way that is not instant to a map that isn't permanently up on Korvara, plunging many to their doom with ease in style and comfort.
3. Resource sinks - Everyone is too rich and hoard materials like dragons, they must be given opportunity to flex their wealth by being a proud patron of travelling. The fast travel interactable points would require a lot of materials to link and set up in different regions of the world.
My shower thought suggestion of the week, feel free to add on your ideas and thoughts my friends.
"Look master! An Oxcart!"
I present all a simple solution, IC and mechanically operated 'vehicles'!
Similar to how custom battlefields and other constructions are currently being used, a new resource intensive sink project can now be undertaken and added upon!
The base infrastructure
A construction interactable like our beloved cheese pressers and butter churners could be made and 'upgraded' similar to the custom battlefields - The idea in its basest form would be a fast travel 'signpost' which players can interact with as waypoints to travel to other linked fast travel 'interactables' which would then teleport players into a potentially tiny instance where they're on a boat/insides of a caravan/etc and would have to wait for a few minutes depending on tile distance to wherever they're heading towards to.
GMs/Eventmins can use placeables and props for the vehicle actually being used such as caravan/boats next to the interactable.
The added immersion
To add on a much needed layer or player interaction I believe that these constructions can only be made and owned by guilds (to avoid random trolling) in addition of there needing players to upkeep the travel routes with something as simple as adding on money like asago shopkeepers hogging a spot back in G6 would.
The travel posts would also need to be `manned` by a player piloting or managing off-screen NPCs requiring a minimum physical and mental stamina tax depending how far they go and they would be allowed to decide the fare price for the passengers.
There will be a minimum IRL time needed to get to a destination but it will be shorter than running across the continent and a maximum time in case the driver falls asleep on the wheel, forever dooming all passengers to eternity.
For added FUN, the operator of the fast travel mode can also delay the arrival time for more RP.
Why it would be good for the game
1. Players can have a bit of trouble with the sense of scale of how `big` Korvara is actually supposed to be lorewise, and stuffing them all into a clown caravan will help everyone appreciate the setting more without the fuss of getting lost or stuck in random hills.
2. Custom travel points for events - Eventmins could have the tools to place a temporary travel point to mass teleport players in an immersive way that is not instant to a map that isn't permanently up on Korvara, plunging many to their doom with ease in style and comfort.
3. Resource sinks - Everyone is too rich and hoard materials like dragons, they must be given opportunity to flex their wealth by being a proud patron of travelling. The fast travel interactable points would require a lot of materials to link and set up in different regions of the world.
My shower thought suggestion of the week, feel free to add on your ideas and thoughts my friends.
"Look master! An Oxcart!"