05-22-2024, 08:55 PM
In light of the recent update a reason was given to actually try to fight mobs in the Minotaur Labyrinth.
I am all for this. The only problem right now is that with the drop rate seeming to be the same on all the mobs in the Minotaur Labyrinth compared to say, a Jaki Imp that was added to the same pool, there still stands very little reason you'd want to subject yourself to over 6-7x the eHP per mob for the same rewards (while having a non-negligible chance of failing the encounter if you weren't well prepared).
So I suggest this:
Make the Dark Shard drop rate on Wild Kerberos, Minotaur Masteraxe, Minotaur Spearman, and Hungry Fungus a base 75% instead of the presumably 5% all mobs that had Dark Shards added to their drops got.
This would provide greater incentive for those target farming Dark Shards, and make it so that those only wanting to farm for Dark Shards don't need to go invade far easier dungeons to obtain them in a reasonable amount of actual time, and thus make life harder for those who want to farm for EXP or certain 10 stars.
I am all for this. The only problem right now is that with the drop rate seeming to be the same on all the mobs in the Minotaur Labyrinth compared to say, a Jaki Imp that was added to the same pool, there still stands very little reason you'd want to subject yourself to over 6-7x the eHP per mob for the same rewards (while having a non-negligible chance of failing the encounter if you weren't well prepared).
So I suggest this:
Make the Dark Shard drop rate on Wild Kerberos, Minotaur Masteraxe, Minotaur Spearman, and Hungry Fungus a base 75% instead of the presumably 5% all mobs that had Dark Shards added to their drops got.
This would provide greater incentive for those target farming Dark Shards, and make it so that those only wanting to farm for Dark Shards don't need to go invade far easier dungeons to obtain them in a reasonable amount of actual time, and thus make life harder for those who want to farm for EXP or certain 10 stars.