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[v.2.87 v3] Assorted Map Oddities 3 & Knuckles
#1
In retribution for the fixing of the + on the one history that didn't have one, I went and found more oddities!

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In the Crucible, the first set of lava pits as you come in, the northernmost of those before the stone is trying to connect away from the pit itself, as well.

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The waterfall next to Fire Elemental's cave has the cliff not properly curving, and there are tiles without anything under them, leading to a black void, on both sides of the cave.

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In lava lake, the first jump left after entering should be connecting to the wall one tile down, rather than where it is.

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The fire crystal cave never got any light sources like other places with lava!

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The left side of the Landal quest ruin has a roof edge that curves but a wall that doesn't.

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Just south of the Geladyne bridge before the Landal Ruin, this cliff only comes 2 down when it should be in line with the other cliffs.

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In Terra Flama, the waterfall in the cave after the first ring has this cliff that seems to be half trying to curve, half trying to stay straight.

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In the hop scotch cypelle area of terra flama, the cliffs don't connect fully to the wall, they end and are followed by regular square tiles.

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The small bridge just before the smugglers and the Vale has warps that push you back, rather than jumping between sides.

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As Gale pointed out, there's a skeleton under this grate in the right side of the central section of Duyuei Underground. Despite being under your feet it's dense and blocks your path. I'm not sure whether it's meant to be under or over you.

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In the cave system section of the Duyuei Underground, heading up to the waterfall jumps, the cliff connects prematurely before it gets to a full flat wall.

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The cave south of the waterfall section is hard stone on grass - I think edited versions were made that could replace this?

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The cliffs on the waterfall jumps themselves both curve, but the walls don't follow suit.

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The shading doesn't go all the way into the curve of the tree at the camp next to the Duyuei Arena, and ends as a flat border.

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In the Ice Palace, this jump doesn't actually have a cliff edge. Those likely didn't exist at the time but they do now for the snow tiles, so this can likely be added now.

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The ruin in the forest south of Telegrad has incomplete shading.

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The ravine before the forest south of Telegrad, where the initial bridge is, tries to curve but also doesn't.

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In Duyuei outskirts, many of the trees have an issue with the shading layering twice, like in this case with the trees just north of the purple tree puzzle.

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Where Meiaquar's training field gives way to the tent, the dirt tries to connect to the tent, too.

In Geladyne's library / archives, some of the ladders have inconsistent density. You're meant to be able to walk up them, but some of them have dense spots right at the top, or in the middle, when you're already on the ladder.

I am deceased now
[Image: 400px-Nihilus%2C_the_Abyssal_Flame.gif]
Ending 145: Disappointed in Humanity
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#2
These have been corrected in 2.88.
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  • WaifuApple
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#3
Went through and looked over these in v.2.88 v2, and here are all of the things I noticed:

In the area with the waterfall next to Fire Elemental's cave, the wall to the right of the fire elemental entrance still has a void tile underneath the cliff.
[Image: CHilFzR.png]

In the hop-scotch section of Terra Flama (the area with cypelle and all the jump points), the wall isn't quite connecting correctly, as if there's a missing piece of wall.
[Image: HfKZJWj.png]

In the same room, there's also a little bit of void to the left of the part where you first jump.

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 In Landal's Ruin the roof curving but the wall beneath not problem is still there, and now an oddity happens on the bottom wall too.
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The small bridge before smuggler's vale still pushes you back when approaching it from the top - the warp from the south is non-functional and doesn't warp you at all, now.

In Duyuei's Crypt, the skeleton you could still collide with is no longer collidable, however the tile above it is dense still. Didn't notice this before, but may have always been like that. Still doesn't seem intended.

The waterfall section of the cave part of Duyuei Crypt now curves on one side, but the curves of the platform behind the waterfall are still completely absent. The wall also isn't using any bottom tiles to connect them to the rest of the wall. Those are just middle tiles.
[Image: EFtBdiT.png]

The shading issue with the trees next to the tent by Duyuei's arena hasn't been touched. No change seems apparent there.

In the forest with the castle South of Telegrad, the wall near the entrance to Telegrad proper now curves but the edges don't curve with it.
[Image: STGIVMo.png]

The shading on that one ruin in the southmost part of this same forest map doesn't go round the sides, on neither top nor bottom.

There's no cliff at the jump point in the outside of Ice Palace still. May be intentional, though.

Some parts of the ladders in Geladyne Archives are still dense. Nothing here seems to have changed.

Everything else seems to have been fixed fully!
[Image: 400px-Nihilus%2C_the_Abyssal_Flame.gif]
Ending 145: Disappointed in Humanity
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