09-06-2024, 01:36 PM
So, we're getting cool new nation based traits.. Right now we have Duyuei tribes which is real cool, but i want to voice a tiny worry.
Having nation traits based on roles/tribes/(maybe economic classes for meiaquar?(give slumrat trait pls)), might eventually fill up the trait menu like crazy, while it's not a huge issue, I believe there's a cleaner way to introduce them, which would be adding nation member traits as a prerequisite to said traits along with them, and then opening up the more specific nation traits when said trait is taken, this way the trait menu wouldn't end up being filled with a potentially crazy amount of traits if/when more nations would get added to the trait pool.
Now, in technical terms idk if the current system supports giving talent points only to certain talents, but my imagining would be something like:
Duyuein: +2 Talent points to distribute in Occult talents (Or maybe weaponry given the whole Wall.)
Telegradian: +2 Talent points to distribute in Survival talents (To represent all the hard workin' talents)
Geldynian: +2 talent points to distribute in War talents (..Because.. Duh.)
Meiaquarise: This one's a toughie since I could see an argument for Survival (this is where concealment, security, preparation and packrat are) or Weaponry (Since everyone is fucking armed).
Independent: +1 Talent point. (this one might not be great compared to the others given pretty much every build will invest 1 in Occult for Astrology so it'd probably need something else) This could also be a prereq for traits for places like the Vale and other independent groups.
Now, potentially this might just be too much of a pain in the ass to implement, but I've mostly made this thread to try to point at the potential problem of a multitude of nation traits cluttering the trait selection screen, the traits could be more interesting or more intuitive to implement if they were something other than my proposed ones, so please don't devour me over my mid ass benefit suggestions, but I do feel like these traits should be sort of universally useful given how many people would want the deeper flavor traits that these traits are gatekeeping.
I would also propose adding an extra trait point if these were implemented because trait-tax.
Having nation traits based on roles/tribes/(maybe economic classes for meiaquar?(give slumrat trait pls)), might eventually fill up the trait menu like crazy, while it's not a huge issue, I believe there's a cleaner way to introduce them, which would be adding nation member traits as a prerequisite to said traits along with them, and then opening up the more specific nation traits when said trait is taken, this way the trait menu wouldn't end up being filled with a potentially crazy amount of traits if/when more nations would get added to the trait pool.
Now, in technical terms idk if the current system supports giving talent points only to certain talents, but my imagining would be something like:
Duyuein: +2 Talent points to distribute in Occult talents (Or maybe weaponry given the whole Wall.)
Telegradian: +2 Talent points to distribute in Survival talents (To represent all the hard workin' talents)
Geldynian: +2 talent points to distribute in War talents (..Because.. Duh.)
Meiaquarise: This one's a toughie since I could see an argument for Survival (this is where concealment, security, preparation and packrat are) or Weaponry (Since everyone is fucking armed).
Independent: +1 Talent point. (this one might not be great compared to the others given pretty much every build will invest 1 in Occult for Astrology so it'd probably need something else) This could also be a prereq for traits for places like the Vale and other independent groups.
Now, potentially this might just be too much of a pain in the ass to implement, but I've mostly made this thread to try to point at the potential problem of a multitude of nation traits cluttering the trait selection screen, the traits could be more interesting or more intuitive to implement if they were something other than my proposed ones, so please don't devour me over my mid ass benefit suggestions, but I do feel like these traits should be sort of universally useful given how many people would want the deeper flavor traits that these traits are gatekeeping.
I would also propose adding an extra trait point if these were implemented because trait-tax.