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Final Form (Chimera Trait)
#1
Quote:Evolution Feast

Chimeras can continuously trying to refine their bodies through eating remains. This trait will track the amount of times you consume remains. Once you do so 400 times, you'll be eligible to select the Final Form trait.


Quote:Final Form

Requires Evolution Feast to be at 400. You've reached your apex after consuming so many creatures, granting one of your mutations an additional ability. Upon gaining this trait, select one of the races you wish to gain your additional m


Dragon -> Chimera's Dragon Breath (Active)
Targets a line within 4-8 range and its adjacent tiles, breathing fire through it. Deals Fire damage and creates Cinder tiles equal to your Fire ATK for 2 rounds.

Fireblood -> Chimera's Self-Destruct (Active)
Can only be activated if your HP is below 75%. Sacrifice yourself, reducing your HP to 0 and inflicting yourself with Certain Defeat permanently. All enemies within 4 range take Fire magic damage equal to 400% of your Fire ATK, ignoring protection, and are Knocked Down.

Fish -> Chimera's Water Gun (Active)
Targets one enemy within 5 range, blasting them with a high-pressure jet of water. Inflicts the Soaked and Muddy statuses. This attack can critically hit.

Gorgon -> Chimera's Calcification (Passive)
Using Petrification Gaze on an enemy who is already Immobilized and not Blind will also inflict Stun.

Iceblood -> Chimera's Tyrant Claws (Active)
Dash forward to an empty tile. Every tile within 2 range of your final position is covered in ice sheets. Any enemies in your path are struck with a mix of Slash and Ice damage, with a chance to inflict Frostbite for 3 rounds.

Insect -> Chimera's Poison Sting (Active)
Strike a nearby enemy within 1 range with a concealed sting, inflicting or empowering their Poison status and reducing their Poison Damage Resistance by 25%.

Kraboid -> Chimera's Enduring Shell (Active)
Enter a unique Guard stance that attempts to parry enemy attacks based on momentum used (LV = Momentum * 10). On success, Physical Damage is reduced by 50%, but Magic Damage is unaffected. If an enemy attack is successfully parried, perform a Riposte.

Shark -> Chimera's Shark Bite (Active)
Lunge at one enemy within 5 range, delivering a ferocious bite that inflicts Lingering Damage (Pierce) for 3 rounds, equal to 10% of their Maximum HP.

Snakeman -> Chimera's Poison Blood (Passive)
You are immune to Poison status. Each round, regenerate 3% of your Maximum HP.

Spatial -> Chimera's Many Eyes (Passive)
You always count as facing your attacker, regardless of where you are facing, allowing you to parry or counter from any angle.

Undead -> Chimera's Infectious Bite (Active)
Bite an enemy with decaying teeth, restoring 8% of your Maximum HP and inflicting them with Infected for 5 rounds. If an Infected enemy is incapacitated, a Barghest spawns from their body. If they are non-player characters, a dark replica of themselves reanimates instead. (Dark Balrog)

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I made those be the opposite of what the base mutation grants. Snakeman grants an active skill, so it gets a passive instead, etc. Feel free to chime in your own ideas for what this could be.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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#2
ILOVE ALL OF THIS
But problem is its so strong its gonna make other races feel garbage so it needs drawbacks... perhaps its unstable nature reduces max fp and hp both by 10%.
OOC Devourer Of Souls: it makes me feel like someone slipped me acid laced water
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#3
That's way too many new abilities just for a single race. I'm thinking about the dev time here, this just seems like too much for such a niche effect. Sounds cool but idk. I would rather just make the chimera's mutations a little bit better across the board?
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#4
Holy shield just showed why omni parries are a bad idea lets not add it back D:
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