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Ruler needs a final Seal or Crest.
#1
https://imgur.com/yxcDmCF

The above image shows that Ruler and Mage together have 15 total enchant type abilities that add to your skill pool but because it's an odd number, it leaves a final .5 skill pool left over that looks rather dissapointing. One of the two needs a final enchant to even it out to 16.
Anyone got any ideas?
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#2
oh I’ve got ideas I’m just not sure if you’re gonna like them
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#3
I don't think anyone in their right mind is genuinely running all 15 possible enchantments?...
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#4
You arent for supporting both automatons and players? Isnt the classes whole deal to support allies and tell em "go get em champ" while you stay back?
Regardless Rune Mage doesnt have this issue and engineer only does if you spec strangely given every skill counts for engie. Ruler however rewards having every enchant possible not only for support but for powering automatons. I should not have a weird penalty for doing the class incentive.
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#5
First of all, Ruler isn't meant to be 100% enchantment, it has a lot of other class abilities, especially when it comes to summoning automatons.

Secondly, there's no way picking literally every elemental enchant is doing anything positive for you. You can just pick one elemental (probably Galren) and stick to it, and maybe get a few other secondary enchants like astral belt and relent gale. You don't need all of them. You probably want some offensive spells, and blink too.

Thirdly, yeah Ruler needs some kind of buff but I don't think an extra enchant skill is gonna fix the class. I do think it would be nice however if Ruler was better at buffing people. For instance maybe enhanced enchantcraft could give a stacking bonus to SWA when targeting player allies. Just an idea.
Though if Ruler was to be given an extra enchantment I would say it would be cool if it costed 0 momentum, and had a cooldown, but grants no buff. Just something to act as automaton energy and to explode when consumed, that's all. Would be neat. Could even grant a 1m skill that negates the buff, allowing even allies to detonate a tiny bomb for cheap. Just a thought.

But yeah I just don't agree with the core point of this post. Surely you can just give up a singular enchantment out of that massive list...
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#6
I did in fact give up Nerhaven, and while I can see what you're saying, I am using all of the stat boosting enchants for automatons to use up for energy, and I have the enchant elementals because if I'm partied up with other players, it's useful to be able to just apply Redgull to a crit based fighter, along with an added +7 to their luck. Or a tank, grant them Galren and Astral Belt... An Evade, Talvyd and Relent Gale. I like being able to pair an enchant with a situation for allies to also grant them Elemental Augment on their attacks, if one element is their highest elemental attack then it'd be good to benefit them when using an enchant. I know Ruler isn't all enchants, I'm not saying it is, I'm saying I enjoy the ability to choose what sort of option to do based on situation and team comp, wether to support, or to proactively start gaining geo-material to maintain automatons.
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#7
Well, that's fair, I guess it makes sense although it's a pretty extreme build. I would certainly like an extra enchant either way, I just don't think it's the best buff direction for ruler... Unless that final enchant could help speed up the setup phase somehow. That's why I think a 0m enchant would be pretty nice. Or maybe one that specifically gives geomaterial perhaps
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#8
Maybe an acid enchant and some acid spells for mage? Good because few resists for it, bad because it’d scale GUI without making use of the stat itself, so it’d work out.
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#9
For symmetry's sake, why not Pawn's Crest?

:>

It reverts a promoted piece into a pawn, dusting all of their enchants and debuffs, but fully healing them, and grants you Geomaterial that can temporarily be an overcap, equal to half of the original Geomaterial spent on said promotion.
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#10
(10-20-2024, 09:59 PM)Snake Wrote: For symmetry's sake, why not Pawn's Crest?

:>

It reverts a promoted piece into a pawn, dusting all of their enchants and debuffs, but fully healing them, and grants you Geomaterial that can temporarily be an overcap, equal to half of the original Geomaterial spent on said promotion.
Cool idea, but polks is also cool and i cant decide.
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