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Swan's Ballet (Dancer)
#1
so there is like 2 floating points in Dancer if you destiny bard and take the perk that gives you an extra, the only element one would be lacking is dark, a dark attack similar to thunder step may be nice, maybe more range so that it doubles as movement ability-
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#2
There is a dark dance already in the Dark Bard class. Dancer/DB is pretty good solely because of how good that dance is.

Actually there is a sound-based dance as well. The only element that doesn't have a dance is acid, aside from the rare ones like null and akashic.

I think dancer could still do with a bit of a new skill though. Maybe another physical dance that uses SWA would be pretty nice.
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#3
(10-23-2024, 07:03 PM)Poruku Wrote: There is a dark dance already in the Dark Bard class. Dancer/DB is pretty good solely because of how good that dance is.

Actually there is a sound-based dance as well. The only element that doesn't have a dance is acid, aside from the rare ones like null and akashic.

I think dancer could still do with a bit of a new skill though. Maybe another physical dance that uses SWA would be pretty nice.
I usually do Dancer/Performer so I forgot, I'd prefer an elemental dance over a physical tho, an acid once sounds odd
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#4
Dancer and Bard in particular are missing support for more weapon-dancing archetypes (especially fans) rather than building mage stats, aside from that tidbit, I think you could just introduce a water element dance since it's pretty conventional.
[Image: zo2BdSr.pngp]
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#5
Oh man, totally forgot about water! That sounds really good actually. I mean dancing and water go hand in hand don't they
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#6
a water dance sounds nice, honestly I just want more elemental dances, I dislike the physical ones :'D
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#7
(10-23-2024, 11:26 PM)mouseluli Wrote: a water dance sounds nice, honestly I just want more elemental dances, I dislike the physical ones :'D
Catch me going ruler dancer to extend my slicing benten range :p

An idea for the water dance:

Dance in place and spin around as a growing wave encircles you, hitting every enemy standing exactly 2 tiles away from your current position, then hitting each enemy exactly 3 tiles away. The first wave knocks them back, allowing them to be hit by the second, and the second wave pulls them back in by 1 tile.

This would be a positioning-sensitive dance that has a unique aoe and effect.

Status inflict: soaked.
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#8
The problem with a dance being tied to damage is that it's only 1 (2 at most, 4 if human) stat points left over. It'll have to be a support action, or an innate of some sorts.
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