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so there is like 2 floating points in Dancer if you destiny bard and take the perk that gives you an extra, the only element one would be lacking is dark, a dark attack similar to thunder step may be nice, maybe more range so that it doubles as movement ability-
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There is a dark dance already in the Dark Bard class. Dancer/DB is pretty good solely because of how good that dance is.
Actually there is a sound-based dance as well. The only element that doesn't have a dance is acid, aside from the rare ones like null and akashic.
I think dancer could still do with a bit of a new skill though. Maybe another physical dance that uses SWA would be pretty nice.
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(10-23-2024, 07:03 PM)Poruku Wrote: There is a dark dance already in the Dark Bard class. Dancer/DB is pretty good solely because of how good that dance is.
Actually there is a sound-based dance as well. The only element that doesn't have a dance is acid, aside from the rare ones like null and akashic.
I think dancer could still do with a bit of a new skill though. Maybe another physical dance that uses SWA would be pretty nice.
I usually do Dancer/Performer so I forgot, I'd prefer an elemental dance over a physical tho, an acid once sounds odd
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10-23-2024, 07:45 PM
(This post was last modified: 10-23-2024, 07:46 PM by Autumn.)
Dancer and Bard in particular are missing support for more weapon-dancing archetypes (especially fans) rather than building mage stats, aside from that tidbit, I think you could just introduce a water element dance since it's pretty conventional.
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Oh man, totally forgot about water! That sounds really good actually. I mean dancing and water go hand in hand don't they
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a water dance sounds nice, honestly I just want more elemental dances, I dislike the physical ones :'D
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(10-23-2024, 11:26 PM)mouseluli Wrote: a water dance sounds nice, honestly I just want more elemental dances, I dislike the physical ones :'D
Catch me going ruler dancer to extend my slicing benten range :p
An idea for the water dance:
Dance in place and spin around as a growing wave encircles you, hitting every enemy standing exactly 2 tiles away from your current position, then hitting each enemy exactly 3 tiles away. The first wave knocks them back, allowing them to be hit by the second, and the second wave pulls them back in by 1 tile.
This would be a positioning-sensitive dance that has a unique aoe and effect.
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The problem with a dance being tied to damage is that it's only 1 (2 at most, 4 if human) stat points left over. It'll have to be a support action, or an innate of some sorts.
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