11-27-2024, 12:23 AM
As a prolific Lupine player, in recent years the addition of Will to Lupine instincts has always been a little strange to me. When it activates, you gain some max FP, status inflict, and 1-2 Elemental Attack. Out of that, you'll probably be making the most use out of the Status Inflict, but that's not that helpful most of the time. People either have 0 or 130 Status Resistance.
My proposed changes is one of the following:
WIL -> GUI
This helps focus improving the non-magical killability of the Lupine, giving anywhere from 2 to 10% more crit damage.
WIL -> Power/SWA
This makes it so the Lupine is more damage focused upon lower HP, but also assists the rare mage Lupines. Since there is no softcap/hardcap to these, it never feels truly useless to invest in Lupine instinct. Power would be slightly more useful as it can play into other things like Rampage compared to being pure about damage.
WIL -> Armor/M.Armor
This plays more into making them difficult to kill. As they lose HP, their natural defenses become better, so that they can stay in the fight for longer. Although unless one really invests into SAN, 4-6 Armor & M.Armor won't be game-changing.
Out of these options, I would personally prefer the SWA increase to keep up with the theme that Lupine Instinct has of being Damage Stat, Damage Stat, Defensive Stat, Defensive Stat. Mages (who want WIL) and Bards (who probably just enjoy the bonus Sound Elemental Attack) would also suffer the less from the change to WIL with this.
My proposed changes is one of the following:
WIL -> GUI
This helps focus improving the non-magical killability of the Lupine, giving anywhere from 2 to 10% more crit damage.
WIL -> Power/SWA
This makes it so the Lupine is more damage focused upon lower HP, but also assists the rare mage Lupines. Since there is no softcap/hardcap to these, it never feels truly useless to invest in Lupine instinct. Power would be slightly more useful as it can play into other things like Rampage compared to being pure about damage.
WIL -> Armor/M.Armor
This plays more into making them difficult to kill. As they lose HP, their natural defenses become better, so that they can stay in the fight for longer. Although unless one really invests into SAN, 4-6 Armor & M.Armor won't be game-changing.
Out of these options, I would personally prefer the SWA increase to keep up with the theme that Lupine Instinct has of being Damage Stat, Damage Stat, Defensive Stat, Defensive Stat. Mages (who want WIL) and Bards (who probably just enjoy the bonus Sound Elemental Attack) would also suffer the less from the change to WIL with this.
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