12-17-2024, 06:21 PM
Chimera are kind of.. criminally boring mechanically for how cool they can in terms of flavor, lore and design.
All of their evolutions combined aren't even close in value to a single good racial from races like Phenex or Leporidae, and some of these evolutions come with a downside, some offer mostly downsides, not to mention that they also get all the downsides of being a homunculi.
When it comes to Chimera evolutions, there is maybe one that is build defining and that is grudge claws, grudge claws are neat, they're only really useful for about one type of build, but it's cool that they enable that, however for 99% of the playerbase that will make a chimera, this will do nothing.
Not to mention that i feel like their best feature, the +5 ele attacks, hardly plays in to the monstrous aesthetic that they have.. And the Homunculi tax reinforces this even more.. They're better suited for magic if anything.. Which I find a little clashing with the fantasy, or at least my view of it somewhat.
As someone who really digs the lore and aesthetic of the race, but feels meh whenever I have to actually build one.. I feel like they're in strong need of a rework.
I would like to propose that instead of infinite mutations that are mostly minor, Chimera get limited to about 3 or so, but the mutations are given more meaningful effects, stuff that's actually potentially build defining, or even just worthwhile to use in a fight.
All of their evolutions combined aren't even close in value to a single good racial from races like Phenex or Leporidae, and some of these evolutions come with a downside, some offer mostly downsides, not to mention that they also get all the downsides of being a homunculi.
When it comes to Chimera evolutions, there is maybe one that is build defining and that is grudge claws, grudge claws are neat, they're only really useful for about one type of build, but it's cool that they enable that, however for 99% of the playerbase that will make a chimera, this will do nothing.
Not to mention that i feel like their best feature, the +5 ele attacks, hardly plays in to the monstrous aesthetic that they have.. And the Homunculi tax reinforces this even more.. They're better suited for magic if anything.. Which I find a little clashing with the fantasy, or at least my view of it somewhat.
As someone who really digs the lore and aesthetic of the race, but feels meh whenever I have to actually build one.. I feel like they're in strong need of a rework.
I would like to propose that instead of infinite mutations that are mostly minor, Chimera get limited to about 3 or so, but the mutations are given more meaningful effects, stuff that's actually potentially build defining, or even just worthwhile to use in a fight.