07-06-2015, 03:27 AM
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Due to some rather strange circumstances (a tree was falling on the building I live in!) we ended up skipping a week, but now we're back again. This update was still rather tedious to do, and is mostly polish, bug fixes, and QoL stuff. But some of the stuff was rather long overdue, so I think it was time well spent. I also managed to get some work done on background stuff that will be coming out in one of these updates eventually.
1.30
Absolute Pace Visuals - A technique that gets a boost from Absolute Pace now has slightly changed visuals in the form of a blueish tint and faster animation speed.
Fade-To/From-Black & Results Screen Improvements
New Preference Settings
Adjusted - Weapons that were not originally bows and have been mutated into one gain 2 additional attack Range and use the bow's version of basic attacks.
Adjusted - Adjusted the colors on the negative attack state (weapons breaking, too close for bows, etc.) to be less bright.
Adjusted - Slightly increased the maximum weight ceiling for fishing contest dynamic scaling.
Adjusted - Directional input prompts will now finish if you have input the number of commands it displays, rather than make you wait for the timer to count down. Example: I have an input for
![[Image: talkav_96.png]](http://www.neus-projects.net/etc/talkav_96.png)
Due to some rather strange circumstances (a tree was falling on the building I live in!) we ended up skipping a week, but now we're back again. This update was still rather tedious to do, and is mostly polish, bug fixes, and QoL stuff. But some of the stuff was rather long overdue, so I think it was time well spent. I also managed to get some work done on background stuff that will be coming out in one of these updates eventually.
1.30
Absolute Pace Visuals - A technique that gets a boost from Absolute Pace now has slightly changed visuals in the form of a blueish tint and faster animation speed.
Fade-To/From-Black & Results Screen Improvements
- The fade effects are now much smoother looking.
- Win quote display text is now animated.
- House Editors can now rename and edit signs.
- House Editors can now dig holes, plant seeds, harvest crops, and place scarecrows.
- House Editors and Owners no longer need a key to lock/unlock house doors.
- The tutorial has been given a once-over and updated to have modern information. (It still referenced green arrows for leveling up skills, which has been a year or so outdated...)
- Professor Pink now talks about Recent Events.
- Professor Pink now includes a small summary and link to the wiki page on Keyboard Shortcuts.
- The signboard now displays the full rankings for the fishing contest instead of only the top 3.
- The way scores and places are stored has been rewritten to avoid odd bugs. (Some new odd bugs may have been introduced, so please report them if you find anyway.)
- Auto End Turn; On by default. When off, selecting End Turn will display a target selection, meaning you will have to press the accept key twice to end your turn. Good if you accidentally end your turn a lot.
- Status Expiration Warning; On by default. When on, status effects displayed below character portrait bars will slowly blink if they only have 1 round duration left.
Adjusted - Weapons that were not originally bows and have been mutated into one gain 2 additional attack Range and use the bow's version of basic attacks.
Adjusted - Adjusted the colors on the negative attack state (weapons breaking, too close for bows, etc.) to be less bright.
Adjusted - Slightly increased the maximum weight ceiling for fishing contest dynamic scaling.
Adjusted - Directional input prompts will now finish if you have input the number of commands it displays, rather than make you wait for the timer to count down. Example: I have an input for