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SL2 Version 1.30
#1
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Due to some rather strange circumstances (a tree was falling on the building I live in!) we ended up skipping a week, but now we're back again. This update was still rather tedious to do, and is mostly polish, bug fixes, and QoL stuff. But some of the stuff was rather long overdue, so I think it was time well spent. I also managed to get some work done on background stuff that will be coming out in one of these updates eventually.

1.30
Absolute Pace Visuals - A technique that gets a boost from Absolute Pace now has slightly changed visuals in the form of a blueish tint and faster animation speed.
Fade-To/From-Black & Results Screen Improvements
  • The fade effects are now much smoother looking.
  • Win quote display text is now animated.
Housing Permissions Improvements
  • House Editors can now rename and edit signs.
  • House Editors can now dig holes, plant seeds, harvest crops, and place scarecrows.
  • House Editors and Owners no longer need a key to lock/unlock house doors.
Tutorial Updates
  • The tutorial has been given a once-over and updated to have modern information. (It still referenced green arrows for leveling up skills, which has been a year or so outdated...)
  • Professor Pink now talks about Recent Events.
  • Professor Pink now includes a small summary and link to the wiki page on Keyboard Shortcuts.
Fishing Contest Improvements
  • The signboard now displays the full rankings for the fishing contest instead of only the top 3.
  • The way scores and places are stored has been rewritten to avoid odd bugs. (Some new odd bugs may have been introduced, so please report them if you find anyway.)
New Mini Icons - Added 109 mini-icons for all status effects that were currently missing them. (This took forever. If you want to see the full list, click the spoiler.)
- Quick Draw
- Sacred Art
- Battle Flow
- Absolute Pace
- Numa
- Guard Break
- Magic Shield
- Metallic Aegis
- Magical Aegis
- From The Ashes
- Winter's Bite
- Ice Point Guard
- Ice Point Greaves
- Menov's Fang
- Strangling Etacof
- Hellflame Uorate
- Imagin's Despair
- Llunel's Decay
- Noshka's Famine
- Crippling Muysig
- Frailty of Credwa
- Fellel's Fumble
- Plisfa's Masochism
- Spirit Pain
- Death Knighting
- Chimera Style (Fox/Bear/Hare)
- Insulate
- Claret Call (New Icon)
- Unmarkable
- Dark Imbue
- Painproof
- Northern Wind
- Southern Wind (New Icon)
- Western Wind (New Icon)
- Easter Wind (New Icon)
- Divine Judgement
- Synchro Summon
- Fast Offense
- Badly Beaten
- Rampage
- Upgrade
- Overclock (I don't think these two)
- Perfection (even get seen by players.)
- Soul Chains
- Lockout
- Encourage
- Aegis Shift
- Buster Cannon
- Mighty Wall
- Bloodhunt
- Flamedance
- Boltstruck
- Frosttouch
- Windswept
- Graality
- Voidcut
- Nighthunt
- Soulsteal
- Irisgold
- Bright Shell
- Soulshot
- Geldoren
- Cursed Wound
- Regenerating
- Steel Aura
- Narcus
- Solar Lance (Dormant)
- Solar Lance (Activated)
- Dangerous Liquid
- Soul Rage
- Shell Trigger
- Chain Cast
- Body of Isesip
- Acid Jet
- Shatter
- Roar
- Frostbite
- Intensify Cold
- Weapon Charge
- Good Medicine
- Magnetized
- Ice Armor
- Crowcall
- Gravity Well
- Strength Enhancer
- Will Enhancer
- Defense Enhancer
- Resistance Enhancer
- Curse Trap
- Hard Dying
- Hesitation
- Stun
- Status Immunity (Soul Shot)
- Status Immunity (Fear)
- Status Immunity (Poison)
- Status Immunity (Burn)
- Status Immunity (Knockdown)/Knockdown Immunity
- Status Immunity (Crystalize)
- Status Immunity (Hesitation)
- Status Immunity (Stun)
- Airborne
- Elemental Weakness (River Sword)
- Lingering Damage
- Fortune Cookies (-Hit, -STR, +DEF, +Move)
New Preference Settings
  • Auto End Turn; On by default. When off, selecting End Turn will display a target selection, meaning you will have to press the accept key twice to end your turn. Good if you accidentally end your turn a lot.
  • Status Expiration Warning; On by default. When on, status effects displayed below character portrait bars will slowly blink if they only have 1 round duration left.
Lore Tidbits - Added about 10 new lore tidbits to the random lore display, mostly from questions answered in June's Lore Questions.
Adjusted - Weapons that were not originally bows and have been mutated into one gain 2 additional attack Range and use the bow's version of basic attacks.
Adjusted - Adjusted the colors on the negative attack state (weapons breaking, too close for bows, etc.) to be less bright.
Adjusted - Slightly increased the maximum weight ceiling for fishing contest dynamic scaling.
Adjusted - Directional input prompts will now finish if you have input the number of commands it displays, rather than make you wait for the timer to count down. Example: I have an input for
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