07-08-2015, 09:48 PM
It's no secret that it's stupid that, say, a medic can't just use graft outside of battle. However, it's also no secret that HP and FP recovery moves could be abused in tandem to ensure every single battle is entered at max HP/FP. As such, I've come up with a system to allow some skills to be used outside of battle.
- One trait would be learned. This trait would enable you to use one "Map Skill" 5 times between inn visits.
- Map skills would be set as items, to be used via Shael's utility belt.
- Map skills would be unique to your main promoted class. You cannot use your sub-class's skill.
- Map skills would consume HP, FP, or a combination.
Some ideas for these skills:
Bonder: Refreshes all youkai (since they lack Spirit Regeneration or Reihou)
Void Assassin: Lose 50% Max HP to start the next battle with 60 void energy (Encourage void poisoning RP!)
Verglas: Create a wall of ice behind you to block monsters in pursuit.
Black Knight: Sacrifice 10% of your max HP to gain an equal amount back in FP. (Example: 500 HP = 50 HP lost = 50 FP gained)
Etc.
While some class combos may be seemingly exploitable (Example: Skills costing HP to get FP back can be mitigated by having a way to heal at the start of the next fight) the fact that you can only use them 5 times per inn visit limits exploitability somewhat, and would make your main class far more important overall. This would also allow classes that require specific resources (like Void Energy, or maybe even essence for vampires) to approach RP scenarios more freely without needing to wander off to build them up first.
- One trait would be learned. This trait would enable you to use one "Map Skill" 5 times between inn visits.
- Map skills would be set as items, to be used via Shael's utility belt.
- Map skills would be unique to your main promoted class. You cannot use your sub-class's skill.
- Map skills would consume HP, FP, or a combination.
Some ideas for these skills:
Bonder: Refreshes all youkai (since they lack Spirit Regeneration or Reihou)
Void Assassin: Lose 50% Max HP to start the next battle with 60 void energy (Encourage void poisoning RP!)
Verglas: Create a wall of ice behind you to block monsters in pursuit.
Black Knight: Sacrifice 10% of your max HP to gain an equal amount back in FP. (Example: 500 HP = 50 HP lost = 50 FP gained)
Etc.
While some class combos may be seemingly exploitable (Example: Skills costing HP to get FP back can be mitigated by having a way to heal at the start of the next fight) the fact that you can only use them 5 times per inn visit limits exploitability somewhat, and would make your main class far more important overall. This would also allow classes that require specific resources (like Void Energy, or maybe even essence for vampires) to approach RP scenarios more freely without needing to wander off to build them up first.
*loud burp*