08-09-2015, 01:08 AM
I've spent the last few days trying to think of ways to stop the so-called "omni-classing" that's been rising in popularity lately.
Now, using every class is a bit of an exaggeration, obviously - but it's more accurate than you might think, with people frequently swapping between six to ten different promoted classes in the span of an hour or two, depending on their opponent.. leading to their opponents doing the same to keep up with them, and so on.
In the past, there was talk of 'tokens' that had to be used to unlock class promotions - a limit on how many classes you could get, essentially - but I believe that idea was generally disliked as it was too restrictive and would be far too punishing to players that changed their minds down the line.
After some careful thought and discussion, I came up with an idea that I believe would be fair: Adding a cap on total SP spent towards promoted classes.
The way it would work is simple:
This allows your character to not be locked into only being able to do one thing ever, but stops them from being a Mary Sue-ish master of every fighting style in the world (as long as their stats and items permitted it).
But hey, people change, right? Maybe a new class comes out that'd be perfect for them, maybe they give up an old way of fighting, or maybe you just want to test things out OOCly or whatever. Sure thing, no problem - eat a fruit of forgetfulness and you're back to where you started.
I'm going to be suggesting a few traits to go along with this in another thread.
Now, using every class is a bit of an exaggeration, obviously - but it's more accurate than you might think, with people frequently swapping between six to ten different promoted classes in the span of an hour or two, depending on their opponent.. leading to their opponents doing the same to keep up with them, and so on.
In the past, there was talk of 'tokens' that had to be used to unlock class promotions - a limit on how many classes you could get, essentially - but I believe that idea was generally disliked as it was too restrictive and would be far too punishing to players that changed their minds down the line.
After some careful thought and discussion, I came up with an idea that I believe would be fair: Adding a cap on total SP spent towards promoted classes.
The way it would work is simple:
But hey, people change, right? Maybe a new class comes out that'd be perfect for them, maybe they give up an old way of fighting, or maybe you just want to test things out OOCly or whatever. Sure thing, no problem - eat a fruit of forgetfulness and you're back to where you started.
I'm going to be suggesting a few traits to go along with this in another thread.