Posts: 1,140
Threads: 259
Likes Received: 0 in 0 posts
Likes Given: 0
Joined: Nov 2014
Sanctuary stops flowers from spawning within it.
This might not technically be a bug, but c'mon. Since when are flowers "special effect tiles"?
•
Posts: 166
Threads: 34
Likes Received: 0 in 0 posts
Likes Given: 0
Joined: Nov 2014
Standing on them grants bonuses, is that not a 'special effect'?
•
Posts: 1,140
Threads: 259
Likes Received: 0 in 0 posts
Likes Given: 0
Joined: Nov 2014
Standing near them does, and they can also be moved around by things like Air Pressure, because they're objects, not tiles.
•
Posts: 4,121
Threads: 934
Likes Received: 1,292 in 512 posts
Likes Given: 453
Joined: Feb 2015
Priest's whole thing is gaining spell power from using staves, It just wouldn't make sense if they didn't work in Sanctuary, since I can only see an Evoker being able to use that item as their secondary if you couldn't use Sanctuary with the overgrown staff.
•
Posts: 7,106
Threads: 388
Likes Received: 505 in 221 posts
Likes Given: 10
Joined: Nov 2014
It might be better to refer to them as special effect objects, since that's what they all are in reality. But blocking flowers from spawning is consistent with every other field object, so, I don't know if this deserves a change. You could easily make an argument for why it should, namely if your enemy has an Overgrown Staff and you want to stop it from spawning flowers. Overall, I don't care either way, but I don't know if this is worth or should be changed.
•