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Somatic and Verbal Spells
#5
It's nice that I'm in your thoughts, but I'm pretty darn sure I wasn't the only one complaining when invocations were first introduced. The threads from back then don't exist anymore, but, yeah. Invocations can be broken with a tap now and the extra mobility is nice. And not being able to be guarded against is a plus.

also, i don't quite agree with the +1 momentum cost, because that's a whole lotta toggling on and off to get around only having 7M in one turn/resistances making it impossible to do two actions in one round
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