11-22-2015, 09:44 AM
In addition to what's been posted above, it would go a long way to make Snake Dancer not work with Area spells like Sear, Air Pressure, Crystal Rose, Nitrogen drop, etc, and not jump you randomly to a side. It's currently impossible to use a melee multihit attack to consume the charges and follow up with an attack unless you get the the 25% luck needed for them to dodge back into melee range.
This means without a ranged attack,
It's unbalanced, entirely awful to play against, and requires no active usage or stats to maximize its potential. You flick on Cobra, and essentially gain a free 50% shield forever.
This means without a ranged attack,
"[url=http://neus-projects.net/viewtopic.php?p=10415#p10415 Wrote:Slydria » Sun Nov 22, 2015 4:59 am[/url]"]You are stuck moving around the enemy every round, basically halving how effective you can be.
It's unbalanced, entirely awful to play against, and requires no active usage or stats to maximize its potential. You flick on Cobra, and essentially gain a free 50% shield forever.