12-11-2015, 06:03 AM
So something that's been nagging me is the fact that characters don't have access to all of the skills they know in battle. I don't know if anyone would be open to removing the skill slot mechanic (it would take away valuable update time and would probably introduce balance issues), so I'm going a different direction with my suggestion: A trait called Strategize.
How it would work is this: You select Strategize from your battle menu. It takes 0M to use (subject to repeat action penalty, so only the first use in a round is free). This opens a list of the skills you have equipped. You select the one you want to remove, and then the menu moves on to a list of unequipped skills. When you select one, the currently equipped skill you first selected is removed, and the unequipped skill you chose next is equipped in its place. This would fix the skill access issue of characters suddenly forgetting half (or more) of the skills they know when they enter battle, and they would still be limited in the number they could use at one time, which would probably fit more in line with the whole "willpower" thing, rather than making it feel like everyone has some weird, chronic amnesia.
How it would work is this: You select Strategize from your battle menu. It takes 0M to use (subject to repeat action penalty, so only the first use in a round is free). This opens a list of the skills you have equipped. You select the one you want to remove, and then the menu moves on to a list of unequipped skills. When you select one, the currently equipped skill you first selected is removed, and the unequipped skill you chose next is equipped in its place. This would fix the skill access issue of characters suddenly forgetting half (or more) of the skills they know when they enter battle, and they would still be limited in the number they could use at one time, which would probably fit more in line with the whole "willpower" thing, rather than making it feel like everyone has some weird, chronic amnesia.