12-11-2015, 07:41 PM
I like the idea, I feel like it could alleviate some of the issues I find in combat like preparing your Skills in advance depending on your opponent and having Skills that are only good in certain situations.
For instance, let's say I have Riposte, if my opponent is a Mage of some sort, it's unlikely to be of any help to me. Another example is say I'm a Black Knight with the Steel Blood skill, if your opponent can't Poison you to begin with, it's effectively wasting a Slot.
Though, here's how I think it should work in combat:
- Strategize is a seperate menu option, like Skip.
- When you use Strategize, it first brings up a list of your Skills that you don't have Equipped.
- If you have available Skill Slots, it will be Equipped, costs are then applied.
- If not, after selecting the first option, you then get a second list of what Skills you have equipped to replace it with.
- After selecting the Skill to replace, the Skills are swapped and costs are then applied.
I just hope something like this won't be too clunky to implement.
For instance, let's say I have Riposte, if my opponent is a Mage of some sort, it's unlikely to be of any help to me. Another example is say I'm a Black Knight with the Steel Blood skill, if your opponent can't Poison you to begin with, it's effectively wasting a Slot.
Though, here's how I think it should work in combat:
- Strategize is a seperate menu option, like Skip.
- When you use Strategize, it first brings up a list of your Skills that you don't have Equipped.
- If you have available Skill Slots, it will be Equipped, costs are then applied.
- If not, after selecting the first option, you then get a second list of what Skills you have equipped to replace it with.
- After selecting the Skill to replace, the Skills are swapped and costs are then applied.
I just hope something like this won't be too clunky to implement.
![[Image: 95e2774f19.png]](http://puu.sh/gWUIp/95e2774f19.png)