12-21-2015, 09:24 PM
If Kip-Up had an FP cost, required a Skill Slot, or had some kind of caveat, I'd think it would be a little more fair.
Knockdown is too good, and Kip-up is too good because of that.
[strike]now let's give mages a skill that lets them recover from silence immediately when their turn starts and see how people like it[/strike]
Knockdown is too good, and Kip-up is too good because of that.
[strike]now let's give mages a skill that lets them recover from silence immediately when their turn starts and see how people like it[/strike]