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Chained Dullahans
#9
On the one hand, I respect Sderg's opinion on this because yeah, it's such a hard counter to Dullahans that it hurts.

On the other... considering Dullahans likely aren't going to have phenomenal res (I mean, I guess a Dullahan hexer is possible but with that limited FP it'd be a pain to actually make work, and their Will is low to boot) Soul Chains + 3x Judgment Blades (Initial turn Soul Chains is inflicted on, and hypothetical recovery turn after burning out) is very likely to defeat it anyways, assuming you're a Will-based GS, so it kind of seems like a lot of work for Dev to change something that ultimately probably won't actually change how the fight goes down. Sure, depending on how things line up, the Dullahan may have a decent fighting chance (What with Charging bonuses now and all,) but it's still at an obvious disadvantage regardless, and that's just how some races and classes work.

If it's a simple tweak, I say it be changed, but if it's a lot of work to change, I don't think it'd be worth the effort that could be spent on more important things.
*loud burp*
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