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Status Affliction; Again
#2
I feel the suggested changes are a tad too crippling to many characters (Especially Wyverntouched Bites as they have low skill, need to hit, AND need to pass a status infliction check, but also including Doriad Grass, Archers, weapons that cause poison, etc.) and simply continues to reward Evokers turning hexer at level 60 by hurting everything else more than itself.

So while I think you have a very good idea on paper, I'm simply worried about the falout from such a change. At present, my hexer/BK (Read: Capitalizing on hexer defenses to actually be built to use their curses, unlike the more glass cannon-y Evoker turned hexer Wretched Lol spam) already needs to rely entirely on Payback + Cursed weapon just to even get a small chance to cause ailments with Undwrworld Flame or Wretched Oil in PVE. And this would hurt it even more.

But at the same time, it's also not like I can suggest any better changes (except maybe making hexer ailments alone based more on defenses, to penalize evokers turned hexer, but that's dumb, or to make many more non-hexer aiments automatic, but that's also equally dumb) so I'm tentatively on board for a trial run of this at the very least.
*loud burp*
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