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Event System support and idea bouncing thread
#4
When I read 'Event System Support', I hear 'Things given to specific players by Dev or GMs that enable them to do more than they could before'. This'll usually involve some self-sacrifice, of course, because if you decide to become Bloeden-esque with these tools, you're not going to survive your arc. You will probably be executed by the end of it. However, the point of doing this sort of thing wouldn't be to try to preserve characters, but to progress the plot. So it wouldn't matter if your character is 1 month old OOC'ly or several years old OOC’ly- all that would matter is the roleplay involved.

- Player Houses: The ability to lockpick any door- or otherwise phase through any door- would be pretty useful to someone trying to do nefarious stuff. If they’re trusted or have a GM watching them, then further abilities- such as being able to burn wood tiles/walls that are on someone’s lot or steal items from their item mounts- could be great tools for plot progression.
- PvP: If a major villain or event character in general is going to be a threat, they’re probably going to need two things: Higher level caps (65, 70, beyond for wyverns and other legendary creatures/deities) and unique skills to use in battle. Both of these would require either intense supervision or trust, however, and someone with this sort of power would never find themselves lounging around in the arena. They would be sitting in a fortress or mansion and commanding stuff from the background until they’re confronted. The former is pretty self-explanatory, but the latter? I have some examples of unique abilities that the occasional super baddie could get:
~ Turn Tables: For 5 turns, those with lower Celerity get their turn before those with higher Celerity. Class D invocation, 40 FP.
~ Gravity Inversion: All players and youkai within eight tiles of the user obtain the ‘Telekinesis Hold’ status, which just forces them to be airborne for three turns regardless of what they do during their turns. Class D invocation, 52 FP.
~ Dyaizo: Every opponent that is airborne is sent flying away from you 3-7 tiles, and takes unresistable damage based on your Wil/3. 30 FP, 4M
Etc etc. If all else fails, just let them get Demon Encapsulation and other skills that the average joe cannot access.

I just woke up a bit ago so I’m short on ideas. I’ll try to brainstorm some more later.
"Take it for granted. I dare you."

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