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Event System support and idea bouncing thread
#5
"[url=http://neus-projects.net/viewtopic.php?p=11501#p11501 Wrote:Egil » Sat Jan 16, 2016 7:18 pm[/url]"]When I read 'Event System Support', I hear 'Things given to specific players by Dev or GMs that enable them to do more than they could before'. This'll usually involve some self-sacrifice, of course, because if you decide to become Bloeden-esque with these tools, you're not going to survive your arc. You will probably be executed by the end of it. However, the point of doing this sort of thing wouldn't be to try to preserve characters, but to progress the plot. So it wouldn't matter if your character is 1 month old OOC'ly or several years old OOC’ly- all that would matter is the roleplay involved.
Yeah. I recall that when originally the idea was talked about, there was discussion of having a team of specific people given event verbs and permissions
I figure that the point of having villains or characters for events is that they're disposable--or, not really disposable, but not meant to survive.

"[url=http://neus-projects.net/viewtopic.php?p=11501#p11501 Wrote:Egil » Sat Jan 16, 2016 7:18 pm[/url]"]- PvP: If a major villain or event character in general is going to be a threat, they’re probably going to need two things: Higher level caps (65, 70, beyond for wyverns and other legendary creatures/deities) and unique skills to use in battle. Both of these would require either intense supervision or trust, however, and someone with this sort of power would never find themselves lounging around in the arena. They would be sitting in a fortress or mansion and commanding stuff from the background until they’re confronted. The former is pretty self-explanatory, but the latter? I have some examples of unique abilities that the occasional super baddie could get:
~ Turn Tables: For 5 turns, those with lower Celerity get their turn before those with higher Celerity. Class D invocation, 40 FP.
~ Gravity Inversion: All players and youkai within eight tiles of the user obtain the ‘Telekinesis Hold’ status, which just forces them to be airborne for three turns regardless of what they do during their turns. Class D invocation, 52 FP.
~ Dyaizo: Every opponent that is airborne is sent flying away from you 3-7 tiles, and takes unresistable damage based on your Wil/3. 30 FP, 4M
Etc etc. If all else fails, just let them get Demon Encapsulation and other skills that the average joe cannot access.
I think that raising the level cap for them would be good for intimidating, but event stats should be edited or at least not ground up normally for the sake of having a character able to live up to their purpose.
The skills you suggested are all pretty good.

Some ideas of my own for event permissions-
The ability to rename skills for immersion's sake, and also so you don't have to draft up a whole new set of skills for each incident and each enemy.
IC/OOC testing verb. Come across someone or want to start something with someone? Have them receive a popup that asks if they're open for interaction. Should flash the window.
Player location- Find out where players are congregated and where they aren't without having to run around the world like a maniac. A little metagamey, but seeing as the people with event permissions are supposed to be trusted people, it should work.
Worldwide broadcast of event emotes. Not all of the emotes should be done that way, but having a message that everyone in game can see is a good way to start an event, like what Chaos used for the execution.
Spawning equipment so you don't have to grind it for the event character. Anything you spawn on a character is untradeable. I guess an exception can be made if the event boss is defeated and someone wants to take the weapon as a trophy? That would actually be a pretty good feature--
Event boss drops of equipment of the event characters or unique items. This would add actually rare things to the game, too, since there's a limited amount.
Creating items--items that don't mechanically have a use, but are specific to the event, like..uh..frozen frogs for the ice fairy. You can rename, rewrite the description, and change the icon and value of the item.

Also, I think event permissions should only be available when someone is actively currently working on an event. Maybe have Chaos able to toggle them on or off for certain keys.
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11 years of roleplay and would you believe I still have no idea what I'm doing
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